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Originally posted by Firebird:
**Hmm, I disagree. Though it might be easier, if you do it before conversion, it's not as accurate. With the kinds of colors we're talking about, it probably doesn't matter, but I'll explain what I mean anyway.
Say we take an example -- like if you remade the Rapier for example. You render your images and assemble them into sprites. If you make your mask before converting to 256 colors, you only take the stuff that's pure black. Then you convert to 256 colors and some of the really dark stuff turns black. So there's a bit of extra material outlining the ship when you're done (it's not visible unless your ship decides to go around a planet; then you'll see a black outline).
Now if you took that same sprite and converted it to 256 colors beforehand, now that really dark stuff around the ship oes away, but then portions of your cockpit turn black. You make your mask. Your outline goes away, but now you have white spots in your cockpit. Personally, I don't find this difficult to fix; you just have to fill in a few white spots in the middle of your image. I guess it depends on how you feel about the task -- if you want to take an extra minute to fill stuff in (if you need to fill stuff in) in exchange for a more accurate sprite, you might as well convert to 256 colors first. And there's no guarantee that, if you don't convert to 256 colors, that stuff in the middle of your ship isn't black already.
**
Well, I set my selection tool at the lowest tolerance I can get away with, and that takes care of most of it. Is a non-issue, mostly, tho; if there is a thin dark line around your ship that isn't masked, it will only be briefly visible as you cross on top of other objects. Against the black game background it doesn't show at all.
In all honesty, tho, I disliked the look of my ships vanishing into the background on the "shadow" side so I always hit them with a rimlight when I rendered. (Dark blue or purple, nearly parallel to picture plane, opposite main light source).
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everywhere else, it's --
"Nomuse"