I was thinking the other day about production values for plugins - the same sort of values that make art-house movies visually and intellectually satisfying, without going down the path of bigger and bigger explosions, larger and larger sets and more and more highly paid stars.
Looking at the Nova Bible draft, it looks like it will now be possible to virtually anything. This means that we are likely to be indundated by plugins that try to use every feature, whether or not it is called for in the story line. I think we need production values if we aren't going to be Hollywood-ised.
So how about these as production values for an EVN plugin:
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Every planet must be unique and scientifically credible, with its own history. Better a TC with just fifty systems where each is unique than one with a thousand worlds of which many are 'another uninhabited planet'.
Note: not that this all has to be in the planet description - it can creep out in the mission strings, or in the outfits, or any way you like. -
Every government must have the chance to tell its own story, to explain to the player why it is the best government, why its way of life is the right way the planetary cultures must live in the imagination of the plugin maker if they are to capture the imagination of the player.
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Every planetary landing picture must be intrinsically beautiful, even if it is the beautiful depiction of ugliness. They should be like opening shots from a film, not mass produced twiddles of the Bryce scenery controls. They should be pictures that the player will just want to sit and look at before moving on to explore the bar and the outfitters.
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The plugin should be a mixture of high science and high art. No new chemical elements or metals - there isn't space on the periodic table for them. No new means of propulsion unless the author can explain how they work in reasonable terms. Planets should be influenced by the spectography of the suns they orbit, new scientific discoveries should influence the outfits, ships, missions and how they all work.
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Pers should have actual personalities - not just the names of the beta team. There should be pictures of the pilots, mission strings attached that tell a story, something to give the player the impression that he is playing with many others in a universe which is rich with people.
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New features should not be thrown away - they should be the beginning or end of varied mission strings, with explanations of how they came about and who they are important to.
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Everything should mean something.
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Every piece of text should be powerful, rhythmic, lucid prose that would stand up on its own, like something out of a Ray Bradbury novel.
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The game should be an adventure into the imagination. After five hours playing, the player shouldn't come away with sore eyes, a twitchy finger and the feeling that he's wasted part of his life. Rather, he should come away with the feeling that his eyes have been opened to a wider world than he had dreamed of.
What do you think? For, against? More to add, some to violently reject?
Regards
Martin
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M A R T I N T U R N E R