Ambrosia Garden Archive
    • Yes, MonsterLady, I know. I just can't figure out how to make it work!

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    • In the level exit info, write in the first field "0" and in the second field "1" This tells it to use info from the nodes fields (0) and (1).

      Then in your map node, write whatever node no. in info(0) and whatever other node no. in info(1).

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      Your pet poodle is flying loop-de-loops over my microchips! The poodle is coming! The poodle is coming! (Don't ask 🙂 )

    • Thanks AVN! Now... What shall I do for my first boss level? A manditraki warrior and a manditraki wizard together at once maybe?

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    • crickets chirping
      ACK! Hate those dumb crickets!
      fireball fireball fireball fireball fireball fireball
      There. Now, I just cant figure out what to be the first boss! Any suggestions?

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    • First boss? Go with the original and use Manditraki Warrior. For your second, do 4 or 5 Manditraki Wizards. In a hangglider. 🙂 🙂 😄 😄

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      Your pet poodle is flying loop-de-loops over my microchips! The poodle is coming! The poodle is coming! (Don't ask 🙂 )

    • Quote

      Originally posted by AVN:
      **First boss? Go with the original and use Manditraki Warrior.
      **

      Manditraki Warrior eh? Been experimenting with that, and thought of exactly what I want. Devilish Grin

      (quote)Originally posted by AVN:
      **For your second, do 4 or 5 Manditraki Wizards. In a hangglider.:rolleyes:.

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      **

    • Time to send out the 3rd beta version. Also, I am accepting another beta tester. Reply if interested.

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    • Re: .3

      Spent all morning on this...
      Bugs or glitches - none really evident, except the armadillos are still sometimes not there. However this also occassionally happens in the Labyrinth level in the original game too, so I don't think it's anything you've done. Also couple of spots where Ferazel has a hard time climbing up onto the top of a wall.

      Managed to eventually get 100% of everything on all levels. However, I never did get the ice pick, so was unable to get into one area in Tomb of Tomes. It still showed I got 100% though...hmmm. Is this a glitch or do you have plans to put the ice pick in another, yet to be completed, level?

      The Manditraki Warrior was very interesting! Through luck or skill (mostly luck I think) I managed to get through.

      All in all, quite challenging, and lots of fun. Having to go back with the proper spells to complete a level made it more challenging, but not irritating. Irritating was getting stuck in with the armadillos, finally defeating them, and then being stuck! (but I only did that ONCE!)

      Thank you for moving that one wall near the end of the spider caverns. I had been always dying trying to get back up the wall (used up all those health potions I'd just gotten).

      I salute your imagination!!

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    • Quote

      Originally posted by MonsterLady:
      **
      Spent all morning on this...
      Bugs or glitches - none really evident, except the armadillos are still sometimes not there. However this also occassionally happens in the Labyrinth level in the original game too, so I don't think it's anything you've done. Also couple of spots where Ferazel has a hard time climbing up onto the top of a wall.
      **

      Yes, I know of those bugs, And the armadillopines do that on storm valley too. shudders at the name of his two of his least favorite levels (storm valley and the labyrinth) Been tryin to hunt down all the spots where you can't climb up the edge and find out how to fix em.

      Quote

      Originally posted by MonsterLady:
      **
      Managed to eventually get 100% of everything on all levels. However, I never did get the ice pick, so was unable to get into one area in Tomb of Tomes. It still showed I got 100% though...hmmm. Is this a glitch or do you have plans to put the ice pick in another, yet to be completed, level?
      **

      To be in an non-completed level. As for getting 100% secrets, thats not really much of a bug.

      Quote

      Originally posted by MonsterLady:
      **
      The Manditraki Warrior was very interesting! Through luck or skill (mostly luck I think) I managed to get through.
      **

      I know how ya feel.

      Quote

      Originally posted by MonsterLady:
      **
      All in all, quite challenging, and lots of fun. Having to go back with the proper spells to complete a level made it more challenging, but not irritating. Irritating was getting stuck in with the armadillos, finally defeating them, and then being stuck! (but I only did that ONCE!)
      **

      Good to hear it wasn't too challenging.

      Quote

      Originally posted by MonsterLady:
      **
      Thank you for moving that one wall near the end of the spider caverns. I had been always dying trying to get back up the wall (used up all those health potions I'd just gotten).

      I salute your imagination!!
      **

      I know how ya feel about that wall. All I did though was move the scythes, not the whole wall.

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    • Quote

      Originally posted by Thok:
      **Time to send out the 3rd beta version. Also, I am accepting another beta tester. Reply if interested.

      **

      I'd like to beta test for your world. I already emailed you and you told me to reply to this message. But you know all of this, so why am I telling you? I don't know. 🙂

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      King Eldar the Mighty
      (url="http://"http://members.aol.com/zlateh")http://members.aol.com/zlateh(/url)

    • Ok... Prepare to be sent a file. Devilish Grin

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      AHhaHAHhhHAHhaHAHHAHhahAHHhaHAH!!!!!!!!!!

    • We seem to be remaining quiet? Quite odd indeed....

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      AHhaHAHhhHAHhaHAHHAHhahAHHhaHAH!!!!!!!!!!

    • Bugs in Manditraki Warrior. Several.

      Warrior can die without you entering the room.
      Invisible Rocks.
      Sometimes hit with rocks that don't exist.

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      Your pet poodle is flying loop-de-loops over my microchips! The poodle is coming! The poodle is coming! (Don't ask 🙂 )

    • About to send out version 0.4 to beta testers...
      The level refered as level 7 in the editor is NOWHERE near done though, just giving you the storyline info there. Have fun!

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      AHhaHAHhhHAHhaHAHHAHhahAHHhaHAH!!!!!!!!!!

    • Quote

      Originally posted by Thok:
      **About to send out version 0.4 to beta testers...
      The level refered as level 7 in the editor is NOWHERE near done though, just giving you the storyline info there. Have fun!
      **

      0.4 - no new bugs found on my initial run through.
      No tree trunk and no ice pick yet means I can only get 50% of the secrets in Tomb of Tomes.

      When are you planning to release? I think everyone will really enjoy it. (although the poodle lies.)

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    • RE: Version .5 (received today)

      The latest level (currently unnamed) is quite challenging. Had a hard time getting the last xichron (kept falling in to the abyss). One of the goblins jumped into the abyss so I couldn't get 100% enemies.

      Getting the fire seeds in this level was somewhat difficult.

      Glitches: to the right of the abyss is a wall. When Ferazel runs, climbs & jumps he sometimes gets stuck 1/3 of the way up. (Keeps moving back & forth rapidly.) Doesn't happen if I just climb and not jump. Also had some delays in the conversation at the end.

      No exit from this level yet? Had to go back to the beginning to leave.

      First level - still can't figure out how to get the button to stay down to open the stone door. Is there a different way to get to that health crystal?

      Tomb of Tomes - still can only get 50% secrets. How many levels until I get an ice pick? Also can't get up above that side without a tree trunk spell. (I'm trying not to cheat by using Ferazedit.)

      The Poodle - are there any secrets to be found? (Or is the Poodle just lying again?) Still 0% secrets when I've gone through the second time to get the health crystal.

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    • The Poodle:
      Well, I'll teach you how to get the max magic increase crystal. Go down from the start room like normal, then go down again. Wall there breaks open. Go down. Right. Fire seed right wall. should be easy from there. I'm planning another secret level called 'The Poodle's revenge'.

      <insert level name here>:
      Hehehe. This level makes up for all the easy parts of my world so far, doesnt it? Through my testing, I've found another bug, which shall soon be fixed.

      Level 1 (I forget the name right now):
      That max health increase crystal is something you wont get for a looooooong time. The door is going to be locked, with say, a light orb? The button is going to stay down. The button is going to, but currently doesn't open the door.

      Level 8 (Not going to reveal name):
      Going to have stone doors and buttons. Lots of them. And rocks too. Not going to have too many monsters though. But mostly a puzzle level, like the dig.

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      "If skunks didnt smell so bad, they'd be extinct"- Me.
      "I have lots of dollers but no cents"- My sis years ago. (Spell it as sence no cents.)

    • Sending out next beta, need your opinion on level 8.. Theres a cool trap I made that my brother thinks should stay the way it is, and I think it is just a bit too hard. Please tell me what I should do with it. You'll know which one it is cause it's the only part with springs.

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      "If skunks didnt smell so bad, they'd be extinct"- Me.
      "I have lots of dollers but no cents"- My sis years ago. (Spell it as sence no cents.)

    • Level 8 - cool use of buttons & stone doors. A nice rest from all the goblins in the previous level.

      I think the spring area is a little too tough - seeing as I've tried numerous times to get through, and have used up all my health potions, and still not made it.

      Your brother is either a better jumper than I am, or he's a sadistic little.... Well, we won't go there!

      Edited: I finally made it through, so I guess if I can make it, anyone can. My only suggestion would be to add a save spot just before the springs area, as going back to do all the buttons is somewhat tedious and doesn't enhance the gaming experience!

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      (This message has been edited by MonsterLady (edited 02-12-2001).)

    • I already added the save spot. I think thats its just a bit too hard, and needs a small ajustment. Thinks OOOOOOOOH! There is lots of unused space for secrets! devilish laugh

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      "If skunks didnt smell so bad, they'd be extinct"- Me.
      "I have lots of dollers but no cents"- My sis years ago. (Spell it as sence no cents.)