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Originally posted by Meowx Design:
**Oooh, ooh, I just remembered another one! (This is actually relevant to the post's purpose.) EVO's engine will actually re-size sprites for you! If you render something the wrong size; say 50x50 instead of 48x48, just type in 48x48 instead of the real size, and EVO will do the rest! This is also handy if you want a ships that looks just like one of the bigger ships, except smaller - go ahead, make a 16x16 UE Cruiser. It probably works in reverse (making stuff bigger) but I haven't tried, it would just be ugly and pixelated...
-david-
**
YEAH! This is the kind of thing I was hoping we'd discuss here. Thanks Meowx! Something that isn't really crafty, but can be used as part of a plot is cloaked planets. As you probably know, systs need to point to spobs, and vice versa, but if a syst points to a spob and the spob doesn't point to the same syst, the planet shows up on the upper right scanner, but there's no picture and you can't land on it. I've used this to make "cloaked planets" that become visible after the correct syst becomes visible after completing a misn and the correct visbit is set.
Anyone else have neat things they've tried out?
-STH
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(This message has been edited by seant (edited 09-25-2000).)