Ambrosia Garden Archive
    • A Ship


      I finally did a ship I am willing to allow the public to view. It is at (url="http://"http://www.geocities.com/rebelswin_85/Scythe_Warship_3.jpg")http://www.geocities...e_Warship_3.jpg(/url)
      Any suggestions, ie more detail, stuff on the texture, etc., will be appreciated. I rendered the ship in Strata3D.

      BTW, how big is a 37725 byte file in kbs?

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      Would a masochist prefer to live with the toothache or have his teeth drilled?

      (This message has been edited by rebelswin_85 (edited 11-27-2000).)

    • Looks very nice overall, but the little pincer thingys on the front look a little out of place, and the texturing looks like the yellow brick road without the color. Very nice idea and general shape, though.

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      Visit my EVO web site at (url="http://"http://www.evoverride.com")http://www.evoverride.com(/url)!
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    • 36k (roughly))

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      Wham!Man - The original and still the best

    • Quote

      Originally posted by shayborg:
      **...the texturing looks like the yellow brick road without the color...
      **

      Hehehe... no it doesn't! But what you need to do, rebelswin_85, is adjust the texturing so that it looks like an integral part of the objects, rather than something that's been thrown on top. If you want a uniform texture over a portion of the ship (which isn't always a bad idea) you should probably decrease the scale of the bumps so they don't stand out so much.

    • Nice ship rebelswin. Here's something I made... not that good but it's a start. (url="http://"http://www.angelfire.com/mac/EVOverride")Click here to view(/url)

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      "Stop ryhming, and I mean it!"
      "Uh... Anybody want a peanut?"

    • Thanx for the suggestions. Unfortunately, I won't be able to make any changes to the model because the file got corrupted. :frown: Fortunately, I still have the textures, and the model didn't take that long to make.

      Bubaganoosh: I like the ship. What did you do for the engine glows in the back? I have been trying to work that out on another project. The ship would look good with some better textures. Go (url="http://"http://www.integratelecom.com/~ckey/3d/")here(/url). There's some great stuff there on making textures.

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      "Get with the krizapee taste of Rocket fuel malt liqueur. Rocket Fuels got the upstate prison flavor that keeps you ugly all night. So when you wanna get sick, remember: Nothing maker your feet stank like Rocket Fuel malt liquer. Damn! it's krizapee."

    • 36.8408203125 Kb

      A nice ship, but I think that if the bow were rounded it would have a smoother appearance. Also, the bow should be slightly smaller and/or longer stretched to make it look streamlined.

      Just my opinion.

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      They have good fish on
      Dispa Prime

    • rebelswin: If you used Strata3d than make a cylinder object that is pretty thin and just stick it on the back of the engine (I used a couple small ones but if you want just one major engine use one). You can give the cylinder a simple color if you want. Then go into FX and click on Aura. Edit the Aura likewise:

      1. Give it a new color: Depending on what type of engine you want change the color likewise
      2. Inner, Outer, All: Pretty self explanitory.. I used Inner on this but if you didn't give the cylinder a simple color I would go with all.
      3. Intensity and Size: Just play around with it to see what you like best. I always make the size bigger than the intensity.
      4. Blend color: This blends the aura color with the cylinder color.

      Play around with it and I'm sure you'll find something preferable to you...

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      "To the death!"
      "No! To the pain!!"

    • (url="http://"http://home.earthlink.net/~squibix/art/forward.jpg")Here's(/url) my latest ship. What do you think?

      (This message has been edited by Squibix (edited 11-30-2000).)

    • Quote

      Originally posted by Squibix:
      **Here's my latest ship. What do you think?

      (This message has been edited by Squibix (edited 11-30-2000).)**

      Cool, I don't really even have any suggetions. I like the fact that it's so unique :). What was it made with?

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      Windows 95 (win-DOH-z), n. A thirty-two bit extension and graphical shell to a sixteen bit patch to an eight bit operating system originally coded for a four bit microprocessor which was used in a PC built by a two bit company that couldn't stand one bit of competition.
      Micah L - (url="http://"mailto:mlanier@mac.com")mailto:mlanier@mac.com(/url)mlanier@mac.com

    • I saw your original design drawings...you produced the ship very nicely. 😄

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      "Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die." -Mel Brooks

    • Quote

      Originally posted by rebelswin_85:
      **I finally did a ship I am willing to allow the public to view. It is athttp://www.geocities...e_Warship_3.jpg
      Any suggestions, ie more detail, stuff on the texture, etc., will be appreciated. I rendered the ship in Strata3D.

      BTW, how big is a 37725 byte file in kbs?
      **

      VERY Nice PICT!

      But do you know you could also do, this:

      Posted Image

      By using tags.
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      To Escape Velocity: Nova and Beyond!

      (This message has been edited by Captain Carnotaur (edited 11-30-2000).)

    • Quote

      Originally posted by miranu:
      **I saw your original design drawings...you produced the ship very nicely.:D
      **

      Thanks! But you should see my original original drawing: I drew that ship about 6 or 7 years ago, I think. If I had a proper scanner I'd put that drawing up too, so you could see how well I adhered to my original intent! 😉

      And I made the ship with Mechanisto: it's all I know, to this point.

      (This message has been edited by Squibix (edited 11-30-2000).)

    • I added a new ship to my collection. Go (url="http://"http://www.angelfire.com/mac/EVOverride")here(/url) to view it (along with my first ship). The second ship is my newest addition (Duh!) hehe... It's okay but I think it is much better than my first.

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      "To the death!"
      "No! To the pain!!"

    • Very good overall. Could use a window so the crew can see out. also, weapons and more engines. I'm learning starta3d right now. i'll show you my pic when it comes out

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    • Quote

      Originally posted by Squibix:
      Here's my latest ship. What do you think?

      Cool, if a bit gloomy.

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      "A true patriot must always be ready to defend his country against it's government."
      -Thomas Jefferson

    • Quote

      Originally posted by Bubaganoosh:
      **I added a new ship to my collection. Go here to view it (along with my first ship). The second ship is my newest addition (Duh!) hehe... It's okay but I think it is much better than my first.
      **

      Nice PICTs Bubaganoosh!!

      Quote

      Originally posted by rebelswin_85:
      **Go here. There's some great stuff there on making textures.
      **

      Whoa! Now that is a nice graphic! Excellent texturing!! (now, I'm not trying to make anyone feel bad, I'm just saying that this graphic is really nice!)

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      To Escape Velocity: Nova and Beyond!

    • Quote

      Originally posted by Jormungand:
      **Cool, if a bit gloomy.
      **

      Hehe... in space, no one can hear you scream... 😉

      For a better lit, more clinical look at the same ship look (url="http://"http://home.earthlink.net/~squibix/art/illusside.gif")here(/url). If you do, though, you can see that I got lazy and didn't really detail the back of the ship: since you can't see it in the dark, anyways.

      (This message has been edited by Squibix (edited 12-01-2000).)

    • Squibix... Turn the lights back off! AHHH!!! hehe 😄 Actually it still looks good but with the darkness the glows look cool, and creepy. The only thing is that those long antenaea or whatever they are look kind wierd. What are they anyway? Kinda looks like a cactus 😄 Just messing with ya Squibix...

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      "As you wish."

    • stuck on a wintel box for the weekend...
      i can barely even see it, squibix
      thank god i saw it on my mac just before i left 😄

      sarc

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