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Zitchas wrote:
_I think that empires and player govs should be limited to capturing/building a planet/station and being able to control who that station would consider enemies, allies, etc, and being able to impose taxes on those landing on it, upgrading the shipyard/outfiters, and building up the planet/station defences and hiring other players to act as system militia. Oh, and buying ships to act as the planet defence fleet.(these would probably act as lauched fighters, and thus would be computer controlled) If someone tried to capture a planet/station, a mission could appear in the Bar "Red Alert, this station is under attack. All hands to your ships" or "Please help defend us" or similar things.
I could see having a "universal mision board" for character specific misions, like ones that are adressed solely to individual, or select groups of characters. These misions would anly be visible to those they apply to. However, generic "transport goods from <LOC> to <DEST> by <DTE>." or stuff like that should be in a standard mission center seeing as they have the charactar take goods/passengers/etc from this location to that location, sometimes by a certain date, sometimes not.
Maybe some passenger missions should have time limits to. The people probably want to get wherever as quickly as they can, you know.
Iostill disagree that I do not think that we should incorporate starcraft style ground combat in to it. The closest I would see is maybe zooming into the planet when you land, then you land at a runway or something. If you wanted, you could start straffing the stuff, and maybe land a shutle of shock troups, or something. flying around down there would be the equivalent of clicking on the shipyard, or outfiting buttons in standard EV/O. You could even see the ships of other people parked there. There would also be a "Parking Bay" where you land, which would be the equivalent of saving and exiting to the games main screen. Thus active ships that are just landed on the planet could be attacked (precipitating the player to be sent a warning emmediatly saying he is under attack. Perhaps you could get a transporter upgrade so that you would be teleported back into your ship emmediatly, instead of just being notified.
Speaking of that, it would be neat to be able to custom color your ship so that it is more recognizable by your allies/enemies/etc. This would probably increase the size of the game tremendously, however.
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Heh, you misinterpreted me. I think that EVMP should be a strategy game for GM's - like a huge combo of Ares and Master of Orion II, but a little less complex. You manufacture resources, build fleets, and send them zooming around the galaxy fighting your enemies. Independent players would not be able to command planets - but they could command a fleet assigned to them. Keep in mind that shipyards, etc. are commercial entities - game admin would decide on what gets sold where.
Missions - three types. First, the generic cargo mission: randomly generated and always available on the main mission board. Second, the mission posted to the mission board - special rush missions, recruitments, etc. Thirdly, the special missions that are mailed directly into a player's account.
I'm sorry I have to disagree with you, but I think that ground combat should be implemented in a VERY limited fashion - you land your transport, and tell the soldiers/marines where to attack, like commmanding escorts. Bombing could be done this way too.
I don't think that players should have custom colors - imagine how much it would slow network traffic. They would have custom names, though.
I'll type up my full design sometime later.
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"I can no longer sit back and allow Communist infiltration, Communist indoctrination, communist subversion, and the international Communist conspiracy to sap and impurify all of our precious bodily fluids."
-Gen. Jack Ripper, Dr. Strangelove