---->QUESTION AT BOTTOM<----
Thank you for pointing that out, fortunatly I have thought of this before (but people keep putting in ideas and pointing flaws )
First off, those ships are only powerful because of the data, simply reduce the damage and armor/shields and you have weaker ships.
Secondly, the (GWII) plot plays out as the Great War was fought in UE and the surrounding systems, the Aliens then retreated to an area outside current UE space, I have a map worked out so far.... if anyone wants to host it?
And as Welch once said "Matt it's only a game, you don't have to explain everything"
I don't need to explain why EV space is larger than UE space, it all makes since....
UE expanded, the started expanding until the got far enough south to be near the Aliens, they fought, the Aliens retreated further south (to where to no else could attack). Then Confederacy and Rebellion fight (two "extinct" Alien Cruisers spoted near southern EV space), the result was United Earth's formation (the old Confederacy was corrupt and overthrown) and most of the Rebellion rejoined, except systems like Omm, and other independents. Finally, UE expanded too far West and began fighting the Voinians. Now the Aliens have reemerged, believing their takeover and control of EVO space is the only way to end the UE-Voinian-Emalgha and Strand wars.
And the (new) Confederacy consists of the independent human worlds, the Strandless and the few renegades who didn't escape and actually aided in the hope of profits....
?????
Now, the Strandless don't have any real fleets, and the human independents dont have anything that could attack the Aliens worth a...
So, I thought perhaps I should have Turncoats, Helians, Kraits and strandships AS WELL as some old confederate ships.... what do you guys think? If anyone hosts my map I can show you what I mean....
-If you can, repost and email me at mikewayne@ou.edu THANKS!
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(This message has been edited by mikee J (edited 02-14-2000).)