Ambrosia Garden Archive
    • Mission Help


      I was wondering if some of you kind folk could tell me where the Azdgari and Igazdra missions start. Its been ages since I have had a functional mac and I completely forgot.
      Thanks
      Octavian

    • The Azdagari start at the south tip. I'm sorry if this is wrong but I think the Iggy missions start at kitack(or something like that) in Miranu space.

    • Yep, that's about right: South Tip Station and Kitrak. And of course you need to be Noteworthy :).

    • excellent. I'll check those systems out
      thanks alot for your help

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    • More information. The Azdgari Mission starts at South Tip Station. You need to have a rating of excellent or higher, and your ship's mass need to be less than 100 tons. I recommend you explore the area east of South Tip Station. The 2nd mission start at Diudir and will take you all the way to the North Tip at Raigar System. 3rd mission is a training run. 4th mission is to defend Hizdriar. 5th mission is to destroy all renegades ships in the Hrekka system. 6th mission is to move to Stror System. 7th mission is Stop Zidagar Photographer, but you need to fail that mission, in order to go on. 8th mission is to move people to the system between Vastan and Something. Then you go to Morin to complete the string. The next missions can be found at Xarnes. I am not sure of the requirement for that.

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    • Sorry this is a new subject but how the hell do you get the Zachit missions?

    • Sorry for the mistake. By the way of miranu space, how the hell do you get the Zachit missions.

    • Quote

      Originally posted by Dash Riprock13:
      Sorry for the mistake. By the way of miranu space, how the hell do you get the Zachit missions.

      Well Outpost Zachit seems the logical place to start...as the landing text shows, each Zacha has at least a 'dangerous' combat rating. Now this doesn't mean they'll hire any privateer with guns; if you're not an upstanding citizen, they won't trust you. Even if you're well known as a pirate hunter, they'll want to make sure you're trustworthy. Perhaps settling trade negotiations from Mira to Earth will satisfy that requirement. Finally, there is that little element of luck, and even if you have the above qualifications, there's around a one in four chance that you won't encounter any recruitment officers on your visit to Outpost Zachit.

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      I was disorientedly changing my body orientation in a clockwise direction while simulateously expressing my appreciation of mikee's humor and watching my posterior disconnect -- ElG7

    • Quite sorry for the double print. Oh and thanks.

    • What are the exact requirements for the Azdgari missions. I mean exact cause i don't remeber. 😕

    • The answer to your question is already in the above topic. You need a noteworthy combat rating, and you should have a ship that is fast in hyperspace, because the mission has a quick time limit.

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      To err is human.
      To err and blame it on someone else, is even more human.

    • Not exactly about missions, but I ran into a problem. Any time I get a ship I can either have the maximum amount of turrets or the maximum amount of cannons. Even if i have a few of each i cannot exceed the maximum for turrets. Kinda annoying. I have no plugins going, and i have version 1.02. Does anyone know why this might be happening, or how to fix it?

      - Octavian

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    • That's the way it is supposed to be. Apparently it was not that way in v1.0.0 but I never played that. There are plugins around that change it back, but I actually prefer it that way - keeps things simple and is more fair for the computer-controlled ships, even though.. I know, they're not real :).

    • ha ok then - i guess i was too used to the old 1.00
      thanks for the help.

      - Octavian

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    • what are the requirement for the inda missions and what the insert bad word is the plasma syphon

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      i am the master of all nachos 😄

    • Quote

      Originally posted by papanachos:
      **what the insert bad word is the plasma syphon

      **

      The plasma syphon is a weapon that shoots sort of like a beam and uses no fuel. It is very useful when used with turrets.

      (edit) Maybe I should learn to spell.(/edit)
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      One ring to rule them all, One ring
      to find them, One ring to bring
      them all and in the darkness bind
      them

      (This message has been edited by Frodo101 (edited 06-11-2003).)

    • I believes that is in 1.01. In 1.02, it uses fuel.

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    • thanks, im deciding what strand to join

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      i am the master of all nachos 😄

    • Go with the Azdgari, you know you want too 😉

    • Is there any way to go with one strand, finish their missions, and then somehow start another strand? doubtful, but cool if possible.

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