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Originally posted by KingArthur10:
**Although not my ultimate choice of ship, I find that the Miranu Freighter is about my favorite intermediate ship. Those things will last you foever if outfitted correctly. They have plenty of cargo space for any runs you might have and picking up any cargo you might want to get, and they can be outfitted considerably beyond that of most other similarly priced ships. The only drawback is that it is slow at first, but just get max phase turrets, and then you should be able to take on a lot of ships, then get the speed and turning upgrades and you can pretty much kick a s s!
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I dont really know. Shayborgs site speaks against them heavily.
"The Miranu Courier is good for pure exploration, but not much more. It has very light armament--only one phase turret. Its defenses are a little weaker than the Arada's. The Courier is fairly slow, but not incredibly so. It has little expansion space, but a fairly large amount of cargo room. This ship's redeeming characteristic, though, is its range--15 jumps, by far the most in the game. It is available at all Miranu shipyards at all times for 500,000 credits. This ship can be seen throughout the Crescent, piloted by Miranu traders. This ship, although relatively cheap, is pretty much useless. For trading, the Miranu Freighter or Heavy Freighter is far better. For fighting, almost anything is better. This ship really has no viable uses, except for pointless gallivanting around the galaxy."
It has much less cargo space than a Freighter or Heavy Freighter. Its actually fast compared to the other two freighters. Shayborg says it has got little expansion, so I dont think has considerably more space than most similarly priced ships. Forever, probably if a player pilots it and uses its reasonable speed and exceptional jumping to their advantage. In AI it gets heavily damaged even a against a single Crescent Fighter.
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I am eager to try to ansver mission questions