Ambrosia Garden Archive
    • (OOC to Esponer : I didn't realize the Lavrii shielding was considered an integrated technology, or that it was as strong as you say it was. As such, I will correct my actions in this post.)

      ---

      Thunder was still reviewing the list of Lavrii technologies as the conference went on when he realized there was a major problem. He again requested the Kaivrii, and upon recieving it, informed Kai'asi of his discovery.

      "I realize now," Thunder said, "upon closer inspection of the list of your technologies, that your shield regnerators are part of an integrated system. Because of this, it would likely take years if not decades to alter them for use on ships of any other race, and they would likely be much less effective if they ever were successfully installed. Because of these discoveries, I withdraw my request to trade for your Shield Regenerator technology. I will continue to look over the list, perhaps there is something else we could possibly trade."

      ---

      "We've done it," a young engineer said, rushing into Military Corps Commander Lasin's office.

      "Done what?" Lasin said, not quite as enthusiastically.

      "We've finished revising the Azdgari Supercruiser plans. The result is a more streamlined design, with a ultralight polymer-weave hull. And in answer to the question you're about to ask, yes, it will accept tachyonic shields, though its armor values will be no higher than 200 or 300 as a result." Lasin nodded and smiled, obviously pleased with this development.

      "What about weapons systems and carried ships?"

      "Well," the engineer said, "we've designed it to accept any of the three major primaries we have access to now: Proton-Matrix, Phase-Neutron, and with the new technologies gained from the advent of the Galactic Community, Duelbeam as well. We'll have to decide during the construction of the ship which of these primaries we want to use. There will also be several Tachyon Pulse Emitters. Secondaries are yet to be decided, though SAI is a likely choice. Carried ships could be either Fireflies or Defense Drones, and we've left room so that either can be incorporated when the decision is made."

      "This sounds quite good," Lasin said. "Start construction immediately."

      "Immediately, sir?" the young engineer stammered. Lasin nodded. "Yes, sir, it will be an honor to help build such a vessel." With that the engineer rushed off to inform his collegues of their new assignment.

      ---

      Kayan Construction Update:
      Build a Sixth Tachyonic Generator: 9 posts, 2 remaining
      Alter Supercruiser Plans to Kayan specs. - Completed (took 6 posts)
      Build the one and only Kayan Supercruiser - 18 posts, 18 remaining

      ------------------
      "One day you'll find your whole life has changed - act quick, be brave, your heart will show you the way"

      (This message has been edited by Thunder (edited 06-10-2002).)

      (This message has been edited by Thunder (edited 06-11-2002).)

    • Quote

      Originally posted by SilverDragon:
      **Twice as many posts have between two and six lines of actual IC text, and you have not made one attempt out of most likely over 20 posts to develop your character.

      As for "what many other people are doing", may I note that outside of you, this has occured three times; once by me when I was in a rush, and twice by Shade.
      **

      It's a pity when it's never mentioned before that it isnt allowed. From now on I'll include some meaningless garbage to pad my posts out.

      ------------------
      If someone makes a mistake, it is not my fault. I will however use it to my advantage.

      Voted most likely to be a serial killer by Insane Asylum - 2002

    • Quote

      Originally posted by RMA:
      It's a pity when it's never mentioned before that it isnt allowed. From now on I'll include some meaningless garbage to pad my posts out.

      Good boy - have a cookie. 😛

      ------------------
      -Lyat Esponer Corsair

    • The Miranu recieved the new technologies with gratitude and sent a small message of thanks to the Strand League while integrating all of the new techs into assorted ships. The Miranu were amazed, and some of the technologies would not really go onto the ships until there was a balle situation, but they had them and the Miranu knew how to put them on at least.

      ---------

      Meanwhile the Miranu diplomat got the Kavrii and took out a list of Miranu techs. "Our techs are not as good as some of the others in here, but we will show you what we have." The diplomat displayed the techs.

      Impact Pulse Cannon/Turret - Upgraded
      The Miranu developed the pulse cannon soon after they established roots in the Large Megellanic Cloud. Pulse weaponry was enhanced considerably after the Ediens were pushed back, as the increasing threat of pirates and Akrahd clans - the danger of keeping relations with the Lavrii - necessitated a more powerful direct energy weapon. Impact pulse is not particularly "new", but the impact of the weapon is greatly upgraded.

      Armor Damage: 15

      Shield Damage: 30

      Speed/Reload: Phase Weaponry

      Pulse Beam Cannon/Turret - NEW
      The pulse beam was developed primarily as a complement to the pulse cannon/turret, to provide extra firepower and also act as a repulsor beam in it’s own right. However, the pulse beam has become, in some cases, a primary weapon in it’s own right. Although not as powerful as the beam weaponry of other races, pulse beams are small, light and have a very high impact.

      Armor Damage: 4

      Shield Damage: 6

      Speed/Reload: Particle Beam (EV)

      Scorcher Missiles
      While the Azdgari concentrated on developing powerful, effective mines and the Strand League evolved their munitions into larger, anti-warship devices, the Miranu have never strayed from their medium to light guided missiles. The scorcher missile is a relatively new design in comparison to the older pursuit missile, and most notably has a very high impact, and multiple launchers fire simultaneously.

      Armor Damage: 75

      Shield Damage: 150

      Speed/Reload: Pursuit Missiles, although faster

      Defense Pod
      Somewhat improved from the old designs, the defense pod is now armed as standard not only on Miranu freighters, but also on their fighters to complement their strafing capabilities. As the defense pod cannot harm the firing ship, they are extremely effective in close quarter combat, and have even been remarked to be comparable to the Azdgari plasma mine when launched in relatively large numbers.

      Armor Damage: 150

      Shield Damage: 150

      Speed/Reload: Freefall bomb, simultaneous firing, rocket reload

      Sentinel Drone - NEW
      Sentinel drones are the most prominent of Miranu defense measures. When the Miranu come across a situation where combat would be unadvisable, they deploy a number of Sentinel drones to act as decoys. However, as various enhancements took place, most notably the aid of the Strand League, the Sentinel drone became a weapon in it’s own right. Effectively a munitional weapon carrying submunitions, the drone is also armed with a pair of pulse beams, and is considerably well armoured for a device of its size. The submunitions - eight defence pods - combined with it’s own explosive power, is quite impressive.

      Armor Damage: 240

      Shield: 275

      Speed/Reload: SAD module

      Antispacial Tear Generator - NEW
      A.T. generators allow damaged Miranu ships to quickly surround themselves in a ring of sub-space, preventing themselves from being harmed. However, the tear also prevents them from moving, firing or sending communications - the counter to the latter being that the tear creates such massive energy readings that it acts as an "emergency beacon". This technology is described as the spacial equivalent of a hedgehog rolling up into a ball and shouting "help!"

      Miranu Navy

      Striker Fighter
      Strikers are the most common vessel within the Miranu navy, and act as patrol ships and escorts for large freighter convoys. On a military basis, they are classed as heavy fighter-bombers, and indeed at eighteen meters in length the Striker is one of the larger fighters in commision.

      Shields: 60
      Armor: 20
      Weapons: 4 Impact Pulse Cannons
      2 Pulse Beams
      1 Defence System - 4 Defence Pods

      Miranu Gunship
      The Miranu gunship is a very well armed vessel, and is used as a heavy escort in more important convoys. Gunships are short of destroyers or warships, and easily destroy most fighter class vessels, so it’s difficult to categorise them.

      Shields: 160
      Armor: 50
      Weapons: 2 Impact Pulse Turrets
      3 Pulse Beams
      2 Scorcher Missile Launchers - 20 Scorcher Missiles

      Silverhawk Warship
      The pride of the Miranu, this glorious vessel is the only ship in the Miranu navy intended for fullblown military engagement. Whereas the Striker and gunship are freighter escorts, Silverhawks are a retaliatory force should the escort be compromised. Unlike the warships of most races, the Silverhawk is a very sleek, advanced vessel, in exchange for crude firepower. While not outstanding in firepower or shielding, the Silverhawk’s qualities together make it a deadly force.

      Shields: 1000
      Armor: 500
      Weapons: 4 Impact Pulse Turrets
      3 Pulse Beam Turrets
      3 Scorcher Missile Launchers - 50 Scorcher Missiles
      1 Sentinel Drone Pad - 18 Sentinel Drones
      1 Striker Bay - 3 Strikers

      Pegasus Freight-carrier - NEW
      The Pegasus was created for major shipping operations over great distances, in situations where Strikers and gunships simply did not have the range to offer support. Pegasi are capable of travelling huge distances to reach their destinations, and due to their immense size they are extremely well defended. The Pegasi has become an important part of the Miranu trading operation, especially in relations with the Lavrii.

      Shields: 2500
      Armor: 1000
      Weapons: 8 Pulse Beam Turrets
      2 Sentinel Drone Pad - 40 Sentinel Drones
      2 Striker Bays - 6 Strikers

      The diplomat puts the Kavrii back on the table for another to pick up.

      Research:
      Deep Scan - 18 posts.

      ------------------
      If your looking at this signature, you need a life.

    • Dilgu

      What Jani thought was a bad response was in reality the formidable capacity of reaction of the Akrahd and Pirates. They stayed close together in small packs to help each other shot down the incredible number of interceptors and heavy fighters heading towards them. The 63 500 LMC ships headed toward the Phoenix ship all at once from all direction, firing all ammunition at it.

      The lost of the Horosk battleship made Jani though that even if he had destroyed almost a all Pirates and Teh’Rak ships, he could not afford losing the psychological momentum of his troops and his allies.

      Near Roo City,Cheym System

      Loke Humčne entered in a store at the hypermarket, where Y Qul was supposed to meet him.

      -Do you need help Mr. Asked a Chemymian worker?

      -Yes, I am looking for some fireworks, but I might be in the wrong row, responded Loke?

      -Just continue, it should be at your self, about as high as your eyes, Mr. Uli.

      -Thank you Mr.... I cannot see you tag.

      -Mister Qul, wait after me at the entrance,

      They walked down the major corridors of the market talking about nothing in particular, putting words that matters to them every few minutes. They understood each other and agreed on a what would follow their short term association and future betrayal.

      National AIR Post of Tyry, Antneb System

      As the night came down, a small group penetrated in the small military base to steal ammunitions and various weapons from the Azdgari troops. As they finished their raid, the fire alarm sounded and everyone tried to exit the buildings in a brouhaha that made the evasion of the two men easier towards the space port, less than fifteen minutes away.

      Tyry Civil LMC Space Facilities, Antneb System

      The Courier left the system as planed on the schedule, all had been fine for Loke and Qul. Their luggage contained simulator-sheets that made their content look like if it was clothes, instead of weapons and bombs.

      In Osara, Burton, Barah and Deneba, similar event happened. Unfortunately, Zadgari's team of three was killed by an Azdgari's grenade fired at them. The body parts were sent to a military detective that would analyze them.

      Klak Civilian Space Port, Klak System

      A member of the Azdgari Eagles' Children met Loke and Qul at the space port.

      -Excuse me. I am looking for the toilets, asked Qul?

      -They are right next to that land shuttle, which can bring you to Gloucester in less than a second.

      -That could be interesting, responded Loke, could you keep our luggage for a while, just to make sure no one steals them.

      -Absolutely. Anything else I can do?

      -Not yet, we will come back in a few minutes to take them back and take a flight to Romeo.

      The three men continued on their own their little journey as if nothing had happened over the recent past. However, the robbery was making Galactic News Coverage‘s first page and some citizen were beginning to doubt about what would come next.

      Parliament Hill, Teh‘Rak

      -About two thousand battleships are now in the Four Arms ready to help.

      -That is a nice news. Well much better that to know the even more Horosk ships are present in the Galaxy. Are the Death Rays ready.

      -As always Sir, they stood as guard but now will stand as spears.

      -Authorize the laying of mines in NSI-9001 and build a better Outpost on Cheble and move the BG.Kor.IV there with the Death Ray.

      Harad (edit for Esponer)

      The two hundred ships were patrolling in each nearby system as an early warning system for the 7 200 T.R.S.A. ships in Harad, while the T.R.S.T. was still bringing material to colonize the planet.

      .............................................................................

      Teh‘Rak Report

      Technological:
      () Thoron Energy Projector, 1 R& D posts left, 3 to implement.
      (
      )Upgrade of the anti-matter weaponry, 4 research, 3 to implement.

      Military:
      ()Mining of NSI-9002, 3 posts.
      (
      )Outpost Cheble: 4 posts.

      Social:
      (*)Colonisation of Harad: 6 posts.

      T.R.S.A.:
      ()Bring all battleships to the front, 3 posts.
      (
      )Pathogen: 1000 this post for 70 000 units (3 000);
      (*)Battleship: 203 for 24 360 units. (609)

      .............................................................................

      ------------------
      Mes plus sincčres Salutations ŕ la Vie,
      Reine de ce Monde.

      (This message has been edited by Ne Demord Jamais (edited 06-10-2002).)

    • Quote

      Originally posted by Ne Demord Jamais:
      OCC: I will leave to Silver Dragon the writing of the Pirate history and how ships were dispatched.

      OOC- Ah, well...the time basis is difficult. You deal with the pirates now - I'll go back and explain some other things. I have an idea on how to clear it up without having to involve strange timelines.

      Oh, and this is purely OOC, but...tomorrow I'll have to drive you out of Harad. I know, I know, I promised you via email that I'd lay off you for a bit, but that sector is very much mine (a lot of my ships are based at Arkadi, but spend their entire time sitting around old Arkadi space in ambush.) I'll try not to get too commited. (edit)I'll be nice - get a fleet in there and I'll take a look and pull back(/edit)

      ------------------
      -Lyat Esponer Corsair

      (This message has been edited by SilverDragon (edited 06-10-2002).)

    • OOC: Another quickie, I need to go clean the basement -- a daunting task, I assure you -- but I wanted to post an update on my character before it seems like I've abandoned the story. 😉

      Silently, the Sladerei shuttle emerged from hyperspace into the Horosk system. With a short thrust of its finely tuned maneuvering ion engines, it reoriented itself towards the Horosk capital planet.

      Inside, the beep that accompanied the reversion to realspace woke shayborg up from his nap. Despite his best efforts to keep himself busy during the long trip, he had often found himself nodding off out of sheer boredom; he was certainly looking forward to ending the long trip and meeting his first foreign head of state.

      Along the way, shayborg had rehearsed the standard diplomatic pleasantries to perfection and memorized all he could remember about the Horosk and their history. When, somewhere around the jump out of Nar'Nonra, he had grown thoroughly sick of these, he had started indulging in one of his favorite hobbies, left over from his time as an engineer at Tiran University: he started tinkering with his ship. As he fiddled with the already impressive engine, shayborg was pleasantly surprised that he hadn't lost all of his touch with electronics. By the time he reached Horosk, the ship was already operating at 106% theoretical peak efficiency, and its captain was very pleased with the results.

      As the ship coasted into Horosk, shayborg looked at his messages again. There were none classified "Urgent", so he looked at the lone "Important" one instead. As he read the news, he grinned. The arrival of a Horosk battle group at NGC-3776, combined with the deployment of the Sladerei battle group, had cut monetary trading losses by 80%. The Interim Prime Minister smiled as he leaned back into his seat. I'm doing a pretty decent job , he allowed himself to boast, as he went back to sleep for the final approach to the planet.

      ---
      Research Status:
      Enhanced Fighter Shield Generators -- ETA: 2 posts
      Enhanced Gunboat Shield Generators -- ETA: 5 posts

      ------------------
      Visit my EVO web site at (url="http://"http://www.evoverride.com")http://www.evoverride.com(/url)!
      "What a piece of work is man! how noble in reason! how infinite in faculties! in form and moving how express and admirable! in action how like an angel! in apprehension how like a god! the beauty of the world! the paragon of animals! And yet, to me, what is this quintessence of dust?" -- Hamlet, Hamlet , II.ii

    • OOC:The battle is in Dilgu, not Calla. The Phoenix-class Battleship is, quite simply, extremely powerful. It takes ages for me to build one of these darned things, and the main reason for that, is that the energy shield matrix is extremely fine crafted. A simple charge by an enemy fleet when said enemy fleet is outnumbered extremely simply doesnt work.

      8th Horosk Carrier Battle Group - Dilgu
      The Pirate and Akrahd charge at the Phoenix Battleship failed miserably. Not only did it have an escorting fleet in the thousands, every ship shooting down munitions, enemy fire barely phased it when the energy shield matrix was active. The battered enemy fleet, outnumbered vastly, and down to battered ships, simply stared in astonishment as the Phoenix Battleship plowed on, smashing straight into them. The energy readings on the ship started to go down, but before the Akrad could react, the Phoenix Battleship had sped past them and vanished into sub-space fold.

      The remaining enemy ships where simply outnumbered, outgunned, and surrounded. And any reinforcements they might get would be unable to surprise the Horosk, who had already emplaced cloaked frigates in the surrounding systems.

      --------

      Message To: Horosk
      Message From: 8th Horosk Carrier Battle Group - Admiral Jani
      Subject: Reinforcements
      I request reinforcements to subdue and secure the area in the LMC. Losses are mounting, and a larger fleet is needed to ensure success.
      Message Ends

      --------

      NSI-9002
      H.N.S. Turthna - Light Carrier
      The captain of the Turthna, Levni, looked on in amusement at the Akrahd attempts to lay a minefield. As it was, the Akrahd minefield deployements where primitive, and thus easy to disrupt.
      'Tactical, exit sub-space fold and launch 20 Interceptors under stealth. Enter fold when all fighters are launched.'
      'Aye, aye, Sir. Interceptors are preparing to launch. Probability of enemy detecting sub-space imbalance is 0.2% on re-entering fold.'

      A short while after, the Akrahd stared in amazement as their minefield went up in massive explosions. The Interceptors had remained at maximum stalker missile range, and targeted clumps of mines carefully. With stealth fields at full power, the EMC had adjusted the fields whenever Akrahd sensor scans passed near them. The Akrahd had never detected a thing till the mines went up. Then under cover of the explosions, the Interceptors boosted away and vanished into the darkness of a sub-space fold as the Light Carrier retrieved them.

      --------

      Projects
      Multi-Emitter Shield & Energy Dampener Intergration
      ETA: 1 posts

      Deployable Defence Platform
      ETA: 4 posts

      Other
      Horath Outpost expansion
      ETA:1 posts

      Colonising Loulak
      Loulak is a system of 3 large gas giants, and asteroid belts littering the system. Therefore it is being colonised to provide raw material, as well as providing a place for Horosk Fighter Training. ETA: 7 posts

      --------

      Horosk Shipyard Construction
      Construction rate at 100%

      ------------------
      If someone makes a mistake, it is not my fault. I will however use it to my advantage.

      Voted most likely to be a serial killer by Insane Asylum - 2002

    • Dilgu
      The pirates check their radars on a whim, and the technician nearly goes into shock.. before he can comment, what was previously just a few bleeps on the radar, jumped into the System..
      Azdgari Warfleets Piscopo and Lancaster, in all their Glory. Each fleet consisting of 7,100 Azdaras, 8,600 Aradas, 4,485 Laziras, 2,300 Igadzras, 1000 Carriers, the pirates and Akrahd were quickly outnumbered even more so.
      The Azdgari had another treat for the Akrahd forces as well.
      The Akrahd and Pirate packs weren't expecting a thing as 140 azdaras passed for a daring strafe.
      The Fighters met a hail of weaponry, and answered with a volley of phased neutron. Unknown to the enemy pack, 20 azdaras in the middle of the squadron were powering their shield rams, since, after all, they had no weaponry..
      The Phased-Neutron did slight damage to most of the ships, however 20 azdaras were falling behind.... and instead of turning for the strafe, they plowed forward..
      The 20 Azdaras were recently developed Kamikaze azdaras...
      The order to pack together proved fatal, as the 20 Azdaras continued their trajectory... The first five easily wiped out the shields of the whole group, and five more crashed through the hulls... With each azdara impact doing 1600 shield damage and 600 armor, the whole pack was decimated into ruin... ten of the azdaras even pulled back and stormed towards another fleet decoyed by a squadron of 100 Igazras..

      The Azdgari fleet continued to engage the forces, mostly concentrating on the Akrahd, with SAE flying everywhere, and occasional bomb explosions...

      Message to Horosk Battle Group
      From Warfleet Lancaster
      The Calvalry are here!
      End

      *Note: I have less than a hundred kamikaze azdaras..... they have a large blast radius, their shield ram blocks most enemy weaponry and adds to the damage. The blast range is large, but my fleets are spread out so detonating azdaras won't destroy me fleets...

      ------------------------------------------------------
      "The deal sounds good, but we have a problem with the SL immunity... we would love to give it to you, but it's out of our hands... there's no way esponer would grant it. We'll give you shield emitters as soon as you land your ship and give us permission.... we want you to last in Teh-Rak space.." Redchigh spoke concernfully..
      Angien meanwhile looked up and down Sojin, and they both waited for a reply..
      ---------------------------
      ---------------------------------------
      Research and Development

      3. Phased Neutron Beamer
      ETA: 2 posts (research time) Advancement- Positive.(/i)

      4. Azdgari Arada Upgrade
      ETA: 1 posts (research time) Advancement- Positive.
      ---------------------------
      Shipyard Orders:
      50% of output is Kamikaze Azdaras. PP=20,000 T=140,000
      50% is working on a new Supercruiser. PP=1/25th T=6/25
      ------------------
      "And as the Darkness descends, do you follow the light, or embrace the darkness?"
      ~Diane Kinsman
      (little known philosopher, early 21st century)

      (This message has been edited by -REDCHIGH- (edited 06-14-2002).)

    • OOC: One of the rules listed on the Silver Horizon Rules Page is this:

      Quote

      7. There are three kinds of projects: Research Projects (developing new ships, weapons, and technology), Outfitting Projects (outfitting new technology, weapons, or upgrades on existing ships), and Construction Projects (constructing a very large command station of supercruiser). There is a max of Two Projects at any one time.

      Have we decided to abandon this rule, or are we simply being too lax in enforcing it? It seems like nearly half the players have more than two projects going on at a time, I've even seen as many as five.

      ------------------
      "One day you'll find your whole life has changed - act quick, be brave, your heart will show you the way"

    • OCC:

      -Between 500 and 2000 secondary would be needed to shot it down, which can be easily done by our Teh’Rak ships, which can fire more than 21 920 at once, plus the Pirate ships, which are about 26 000. The adaptability of your shields cannot make that much ammo miss their target. Even if it could, Teh‘Rak munitions continue on towards their target.
      -Even if the shield matrix is well done, you still have a fix number of points like any other ship has. This is quantitative, not qualitative. The only thing that changes it the recharge rate, the stealth, and adaptability. If you develop a better tuned shield, it raises the amount of shield you have, otherwise no standards would allow anyone to agree on something.
      -The stealth ability of a super cruiser is not as great as the one of a smaller ship, even if it has enough energy to power all these active devices. Even if all your ships fired at the Pirates and Teh’Rak, the Phoenix would fall and then I would shot down as many ships of yours as I could. The way you wrote it, they came just after my arrival, so I still had many ammo left if all my primary stopped working for any stupid reason you can invent.

      -A cruiser that size do jumps like that.

      -I love aiming at cruisers, they are actually living dead, like the Bismarck that could not face an aircraft carrier. Such a pitiful end...

      -Posted by RMA:

      Quote

      Already, deployments to all enemy and uninhabited systems near and in enemy space had been despatched. They would warn the main fleet of any ships heading for the Dilgu system, so that the Horosk could be ready.

      Since there are about thirty thousand Pirate ships in each system you should consider some deadly actions. You wrote that there were hidden frigates, but these are not hidden. Also, post some fleet number to deal with, so I can argument without having to wait a post from you.

      -Normally, a minefield is one of most difficult situation that faces an army, and removing mines from it is equally difficult. Remember RH.

      -The Cavalry is late, it still does not change the result of the battle. Kamikaze Azdara's 1600 shield yield is in resedit I hope.

      Defeat is part of the game.

      By choosing your enemy to do the worst actions, you can make my ships do idiot things, but I can make your ships do even more stupid things, but I will not, as it is an offence.

      Literacy is one of the greatest world that allows man to freely express himself and enlighten himself. I do not accept such poor comportment which is an insult to me and other. I am already questioning myself about the moral righteousness of such violent writing. Please be considerate and modify your behaviour.

      Story Related :

      Dilgu

      The AP weaponry was still making devastating results on the secondary employed by the two native sides against the oppressor. However, their tracking system was constantly confused and could not aim without much accuracy at such small ordinances. Still, the quantity add an effect, but for once in the battle it was negligible. -The AP stuff is not like the tachyonic weaponry which has a 120 degrees of fire- Also, it could not stop that much ammunitions - a few thousand incoming constantly- The Horosk escorting fleet pleasantly fired at each Teh’Rak and Pirate ships in sight, but many of their own interceptors were taken down inevitably in such a crammed system. This moment was one of predilection for the remaining native forces that had not to care about what they were targeting.

      Bilan

      Teh’Rak and Pirates: Destroyed and some escaped to Calla.

      Horosk: you tell me aside from the Phoenix which is no more.

      NSI-9002

      The twenty interceptors had performed a good job for their country, blasting mines is nice and easy, almost like targeting at immobile targets to train. They could not fire at all hundreds of mines in the system and had aim at a the closest to them, so no Teh‘Rak ships were harmed. Even if the Staler missile was a fast firing type of weapon, the interceptors could not target more than twenty five mines before leaving.

      Unfortunately, the blast radius of the Teh’Rak mines was greater than they expected and one of them remained disabled as it drifted towards the Teh’Rak mine layer ships. In the exaltation of the moment, Horosk pilot Attardé Mental forgot about his distant winger and it was too late for him to tell to the carrier to move towards the . Knocked unconscious, Soulé Droguer was captured with his interceptor. He was immediately transferred to Akrion III under anaesthesia.

      The mining process in NSI-9002 continued as if nothing had happened.

      NSI-4200

      The 50 000 ships in NSI-4200 headed towards NSI-9002 and then to Var’Neth. S-D-1 was towed back to Korellian with Death Ray I.

      Var‘Neth even if I wrote individually each number ship they are in a formation that counts many other kinds of ships.

      2 600 battleships raged towards the Azdgari, Horosk -and Kayan or are they in Kar’Neth-. 5200 Necromancers were also present with 4 000 new Pathogen warships that prorogued a bigger havoc in the enemy ranks. 28 600 Defilers, Dragons, Lion Spears and Desecrators screamed at the aliens at the aliens before them. Then, they were helped by 7 800 Missile Boats and 42 266 fighters.

      Let the Great Ball of Var’Neth blow up!

      Akrion III

      The start for the analysis of the Horosk ship had started.

      .............................................................................

      Teh‘Rak Report

      Technological:
      () Reverse engineering of the Horosk technology: 16 posts (halted). -Will I still be alive!-
      (
      ) Thoron Energy Projector, 3 to implement. (official info next post)
      (*)Upgrade of the anti-matter weaponry, 3 research, 3 to implement.

      Military:
      ()Mining of NSI-9002, 2 posts.
      (
      )Outpost Cheble: 3 posts.

      Social:
      (*)Colonisation of Harad: 5 posts (halted).

      T.R.S.A.:
      ()Bring all battleships to the front, 2 posts;
      (
      )Fighter: 31 466 this post.

      .............................................................................

      Technologically, I have two now: reverse engineering and the anti-matter upgrade. Then there are the two colonization (Cheble and Harad). Then there is the mining of NSI-9002. Finally, the ship production.
      About the number of projects, Esponer started a while ago (Part I) with the colonisation of the SMC while having some other projects. I followed his way at the end of Part I, but you did not with Centaur. RMA certainly used this method.

      I think that you are right Thunder, even if it is only about small outposts, building such environment is not an easy task. So I skip the colonisation of Harad, and just concentrate myself on Cheble, or should I stop completely, this needs more thoughts.

      ------------------
      Mes plus sincčres Salutations ŕ la Vie,
      Reine de ce Monde.

      (This message has been edited by Ne Demord Jamais (edited 06-10-2002).)

      (This message has been edited by Ne Demord Jamais (edited 06-10-2002).)

    • OOC: My tech list from Carno doesn't say anything about the two Lavrii Shield techs being integrated. Grrr! Evil Espy! Bad! Bad, bad human!

      Kai'asi's console went bing as a new message came in. Taking the Kaivrii, he spoke.
      "Azdgari, it is your lucky day. The Union has just completed work upon the Polaron Scatter Turret, a cross between the Concussion Blaster and Scatter Gun. While less poweful in impact or damage then the Concussion Blaster, it reloads faster, is turreted, and utilises innacuracies to create a cone of fire rather then the traditional line. This makes it a good melee weapon; if you're interested, we will be happy to exchange it with you. Our vessels can already run circles around Akrahd vessels, s your aerodynamics upgrades are not needed, but we are interested in your Phase-Neutron weaponry. Would you enlighten us upon that and the "Arada" you mentioned? What manner of ship is it?"

      He turned then to Thunder. "Please do examine our technologies more thoroughly - even if our shields are not suitable for you, we may have other things that might interest you. Your Enhanced Defence Pods interest us greatly."

      Turning to the Miranu representative, Kai'asi spoke again. "Miranu, although your technology may be inferior, to our eyes it is quite desirable. What do you wish to trade for your Defence Pods? They are of great interest."

      Motioning Ai'siu over, Kai'asi whispered in her ear.
      "There is apparently a fourth race we may be interested in contacting, a "Strand League." Contact their leader - possibly they will consent to a meeting, although it will be after these diplomats have departed."
      "Of course, Supreme Arbiter." Ai'siu replied.

      (To: Strand League)
      (Fr: Lavrii Union)
      (Re: Summit)
      Greetings to the Strand League! We are the Lavrii Union, to the SouthWest of Strand League space. Our leader, the Supreme Arbiter Kai'asi, would like to meet with your leaders to determine the possibility of technology trading between our nations.
      A list of Lavrii Union technologies is attached.
      May The Sun Shine Well Upon You, friends!
      -Arbiter of the Diplomatic Relations Ai'siu

      WEAPONS

      Polaron Cannon/Battery
      The polaron cannon is the Lavrii‚s basic primary weapon. When they were
      attacked by the Akrahd, they quickly realised that their standard weaponry
      (which was before a type of thoron laser) would not be effective against
      such large numbers. They thus designed polaron weaponry, which as well as
      damaging the enemy, would also reduce the functuality of communications and
      sensors on their target. When under heavy fire, many Akrahd vessels are
      unable to detect anything beyond their ship, and have thus been completely
      unable to fire with any accuracy.

      Armor Damage: 25

      Shield Damage: 10

      Reload/Speed: Phase on both counts

      Polaron Wave Emitter
      This weapon emits waves of polarons similar to that in a polaron cannon.
      They make use of the „side effect‰ of the polaron cannon more than they do
      damage, although the wave emitter can also be useful for it‚s 360ş
      simultaneous fire. At relatively close range, wave emitters can disrupt
      both sensors and communications being sent through another ship‚s shields.
      Lavrii interceptors are known to enter Akrahd ranks under cover of heavier
      ships and completely cut off the Akrahd‚s ability to make tactical
      decisions. However, the waves must cover all sides of their target to have
      effect, and thus it is impossible for one Lavrii ship to disrupt another
      ship - it takes at least two (but a hundred can disrupt another hundred, if
      they are not destroyed first). They also have the side effect of bouncing
      away enemy ships quite a distance

      Armor Damage: 5

      Shield Damage: 0

      AS Torpedo
      The anti-shield torpedo is one of the Lavrii‚s oldest technologies - before
      they encounted the armour based Akrahd. Only their older ships actively
      employ this weapon. When it collides with shielding, the torpedo scramble‚s
      the shield frequency. The result of this is that the enemy cannot fire
      without damging their own shields, until the effects have worn off, after a
      minute or two. Against the Akrahd, these weapons have mostly proved
      effective at halting enemy fire, rather than being very useful to damage
      the enemy.

      Fusion Dart
      The fusion dart is a recently developed Lavrii munitional weapon. They are
      much smaller than their earlier AS torpedoes, and to make their small size
      inexpensive, they lack guiding systems. Fusion darts are launched out of
      Lavrii ships extremely fast - several times faster than the speed of a
      standard freefire rocket. They are thus capable of greater accuracy.
      However, the darts only effect armour, so beyond the Akrahd they would not
      be of particular use.

      Armor Damage: 45

      Shield Damage: 1

      Reload/Range: Javelin Rockets (EV)

      Polaron Heavy Laser
      The most powerful single weapon employed by the Lavrii is the polaron heavy
      laser. Only the heaviest of Lavrii vessels are capable of directing a
      discharge, although the energy of smaller ships can be drawn into the
      discharger to amplify the damage. The laser itself takes some time to
      charge, and at a minimum three interceptors must supply their energy. On
      average, if the four ships all keep together, the polaron heavy laser will
      fire every fourty seconds. The effects, as usual, scramble communications
      and sensors over a wide area, and when the target‚s shields are
      down they can scramble in-ship communications as well. They also have a
      second side-effect; it will immediately disable an enemy ships weapons for
      10-20 seconds, much like the Anti-Shield Torpedo does.

      Armor Damage: 300

      Shield: 100

      Reload/Range: 40 seconds if link is maintained / munitional range

      Polaron Disruptor
      Designed to help retreating Lavrii ships, the Polaron Disruptor shoots out a
      ball of compressed polaron energy in an ion lattice. Once the ion lattice
      degrades and eventually disappears, the polaron energy is released, creating
      an area of disrupted polaron energy. Weapons detonate when going through it,
      and homing weapons going near it are jammed, though communications are not
      really hampered. It is quite useful for retreating fleets, for anything that
      touches it is damaged or destroyed.

      Armor Damage: 50 per second

      Shield: 50 per second

      Reload/Range: Range and speed of a pursuit missile, with a rather slow
      reload

      Limpet Mine
      The limpet mine is one of the „afterthoughts‰ of a battle involving the
      Lavrii, and usually the Akrahd. They take special care to eliminate the
      shields of as many targets as possible before destroying them, so they can
      fire tiny robots known as „limpet mines‰ at the target‚s hull. The mines
      begin to tear apart the hull slowly, even after the battle is finished.
      They are virtually impossible to detect, and can do some serious damage.
      Eventually, they run out of power, and stop functioning. However, if an
      Akrahd fleet was to go into hyperspace, the chances are when it returned to
      realspace it‚s armour would be severely damaged.

      Armor Damage: 2

      Shield Damage: N/A

      Reload/Range: Firing; defence pods, primary range, In effect; damage per
      second, contact range

      ======================

      TECHNOLOGY

      Lavrii Shielding
      Lavrii shields are different in several aspects to standard shielding.
      Their shields are extremely weak, but recharge very quickly. As a result,
      Lavrii ships are destroyed when they are targetted by overwhelming
      firepower, and not by multiple encounters. Enemies who have attempted to
      take on the Lavrii one by one have been quickly destroyed. Another
      important note is that an attack which would usually destroy a Lavrii ship
      tends to only destroy the shielding - the armour is unaffected. This means
      that in general, at least two hits will be necessary to destroy one of
      their ships, but if the damage is three or more times greater than their
      shield capacity, this rule does not count.

      Lavrii Shield Regenerator
      Since Lavrii ships tend to trade heavy shielding for lightning fast shield
      recharge, they quickly realised that when targetted by very heavy weaponry,
      they would be at a serious disadvantage; and would likely be destroyed
      before their shields could recharge. As such, the Lavrii developed an
      add-on to their shield system, which draws their vessel‚s fuel and
      instantly recharges the ship‚s shields. As a result, Lavrii shields are
      able to stay on the field in critical situations.

      =====================

      SHIPS

      Lavrii Interceptor
      Mission: Light Fighter
      Weapons:
      2 Polaron Cannons
      Shields: 10
      Armor: 0
      Speed: 900

      Lavrii Patrol Boat
      Mission: Patrol Vessel
      Weapons:
      3 Polaron Cannons
      1 Fusion Dart Pod + 100 Fusion Darts
      1 AS Torpedo Launcher + 1 AS Torpedo
      Shields: 40
      Armor: 0
      Speed: 600

      Lavrii Cruiser
      Mission: Light Combat Cruiser
      Weapons:
      3 Polaron Turrets
      1 Polaron Heavy Laser
      2 Fusion Dart Pods + 200 Fusion Darts
      1 AS Torpedo Launcher + 2 AS Torpedoes
      1 Limpet Mine Launcher + 10 Limpet Mines
      Shields: 300
      Armor: 20
      Speed: 300

      Lavrii Heavy Cruiser
      Mission: Heavy Combat Cruiser
      Weapons:
      4 Polaron Turrets
      1 Polaron Heavy Laser
      4 Fusion Dart Pods + 400 Fusion Darts
      2 Limpet Mine Launchers + 20 Limpet Mines
      2 Polaron Disruptors
      1 Interceptor Bay + 2 Lavrii Interceptors
      Shields: 600
      Armor: 40
      Speed: 200

      Lavrii Carrier
      Mission: Support Carrier
      Weapons:
      4 Interceptor Bays + 8 Lavrii Interceptors
      Shields: 400
      Armor: 30
      Speed: 400

      EXTRA VAESK WEAPONS AND TECHS

      Polaron Tractor Beam - Disables a ship slowly and has a very very powerful
      tug; almost impossible to escape from. The Vaesk use these a lot when trying
      to board enemy vessels.

      Proton Scatter Gun - Fires lots of balls of proton energy everywhere. Good
      melee weapon. Inaccurate, but fairly powerful. Average range.
      Shield Damage: 45
      Armor Damage: 45

      Concussion Blaster - Fires supercompressed balls of polaron energy at
      target. The impact power is something like 5000. Takes a while to reload.
      Average range.
      Shield Damage: 60
      Armor Damage: 60

      ========================

      VAESK WARSHIPS

      Vaesk Fighter
      Mission: Heavy Fighter
      Weapons:
      3 Polaron Cannons
      1 Polaron Wave Emitter
      1 Tractor Beam
      Shields: 30
      Armor: 10

      Vaesk Gunship
      Mission: Heavy Gunboat
      Weapons:
      6 Polaron Cannons
      1 Polaron Wave Emitter
      1 AS Torpedo Launcher + 2 AS Torpedos
      1 Fusion Dart Pod + 150 Fusion Darts
      2 Limpet Mine Launchers + 2 Limpet Mines
      2 Tractor Beams
      Shields: 75
      Armor: 10

      Vaesk Heavy Destroyer
      Mission: Heavy Assault Warship
      Weapons:
      8 Polaron Cannons
      4 Polaron Batteries
      2 Polaron Wave Emitters
      1 AS Torpedo Launcher + 4 AS Torpedos
      4 Fusion Dart Pods + 400 Fusion Darts
      1 Polaron Heavy Laser
      2 Limpet Mine Launchers + 2 Limpet Mines
      6 Tractor Beams
      Shields: 200
      Armor: 100

      Vaesk Command Ship
      Mission: Lavrii Command & Control Vessel
      Weapons:
      6 Polaron Batteries
      3 Polaron Wave Emitter
      6 Fusion Dart Pods + 600 Fusion Darts
      2 Limpet Mine Launchers + 10 Limpet Mines
      2 Polaron Heavy Lasers
      12 Tractor Beam
      2 Fighter Docks + 5 Vaesk Gunships & 20 Vaesk Fighters
      Shields: 2000
      Armor: 500

      -------
      Enhanced Heavy Polaron Beam : 6/8

      ------------------
      (url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.

    • The Valanor made their move.

      Their entire fleet was being assembled, ready to fight. But not the Tronoak. Not just yet. They were moving to the borders to assault the Arkanok. It would extend their territory, spread out the Tronoak when the time to attack came. Why not?

      Espona stood at the head of the fleet, in his personal cruiser, and looked out to the point where they would move into the Sirani system to begin the attack. Meanwhile, manufacturing plants were churning out ship after ship back home to augment the fleet's original strength. Many, however, would be sent to guard the borders from the Tronoak. The fleet neared the jump point. Espona smiled grimly. Time for them to pay a little visit...

      ------------------
      "He said no! Now we have to use the damn pigeons!"

    • OOC- Shade, I wrote the Lavrii techs (not Vaesk, though, and not one Lavrii weapon), so I have a fairly good idea of what I meant. Sorry for not being a little more specific, but the regenerative capabilities of Lavrii shields are hand-in-hand with their shields...I did say "add-on to their shield system", didn't I? Isn't that a clue enough?

      Persephone

      {From: Council of Four, Silverbridge}
      {To: Lavrii Union}

      No such possibilities exist. We will not attend any such meeting. Good day.

      {end transmission}

      *Technology
      Not updated

      ------------------
      -Lyat Esponer Corsair

    • Quote

      Originally posted by RMA:
      **It's a pity when it's never mentioned before that it isnt allowed. From now on I'll include some meaningless garbage to pad my posts out.

      **

      Do not antagonize me, RMA. You have -no- idea how close I am to kicking you out of this story of having some huge catastrophe wipe out half your population.

      Thunder; take a little longer to build that supercruiser of yours. The Kayans have, to be honest, never constructed a huge supercruiser class vessel; you don't even have shipyards for doing it. Just add two or three posts, whatever you think is best. Also, I'm trying to keep good track of all the happenings in SH, but you know, I DID appoint you and SilverDragon as mods, Thunder. 😛 Use some of your moderating power and jump on people who are breaking rules.

      ----------------------

      Vella System
      OOC: I think that's he one that Nova invaded

      The Ediens were originally caught off-guard by the attacking Voinian fleet. However, as their fleet began to regroup, the Ediens launched off several huge waves of interceptors, which began to swarm the Voinians and inflict fairly heavy casualties on their fighter wings.

      Finally moving into a good defensive formation, hundreds of Edien Destroyers charged forward at the enemy, their powerful ion beams blazing away at the Voinians as the Edien Battlecruisers and Edien Escort Carriers shot fusillade after fusillade of torpedoes. Quantum Pulses, which had exceptional range, were also used heavily against the Voinians. However, the Voinians still heavilly outnumbered the Ediens, and though they were destroying many Voinians, the Edien fleet was more or less doomed.

      ----------------------

      **EDIEN EMPIRE
      NAVAL STATS

      Warships

      Edien Interceptor**
      Mission: Combat Fighter / Interceptor
      Shields: 90
      Armor: 25
      Weaponry:
      4 Anti-Proton Cannons
      1 Quantum Torpedo Launcher + 2 Ammo

      Edien Frigate
      Mission: Picket Ship / Assault Ship
      Shields: 150
      Armor: 100
      Weaponry:
      3 Ion Beams
      6 Anti-Proton Turrets

      Edien Destroyer
      Mission: Heavy Destroyer
      Shields: 400
      Armor: 300
      Weaponry:
      1 Ion Beam
      4 Anti-Proton Turrets
      2 Quantum Torpedo Launchers + 35 Ammo

      Edien Battlecruiser
      Mission: Heavy Attack Cruiser
      Shields: 1000
      Armor: 600
      Weaponry:
      2 Ion Beams
      1 Ion Beam Turret
      8 Anti-Proton Turrets
      2 Anti-Proton PDS Turrets
      1 Quantum Pulse Battery + 100 Ammo
      3 Quantum Torpedo Launchers + 70 Ammo
      1 Interceptor Bay + 4 Edien Interceptors

      Edien Escort Carrier
      Mission: Escort Carrier
      Shields: 1000
      Armor: 200
      Weaponry:
      1 Ion Beam Turret
      2 Anti-Proton PDS Turrets
      2 Quantum Pulse Batteries + 150 Ammo
      2 Quantum Torpedo Launchers + 50 Ammo
      4 Interceptor Bays + 12 Edien Interceptors

      Edien Battleship
      Length: 6 kilometers
      Mission: Battleship
      Shields: 1,450,000
      Armor: 1,500,000
      Weaponry:
      114 Ion Beam Turrets
      220 Anti-Proton Turrets
      160 Anti-Proton PDS Turrets
      18 Quantum Pulse Batteries + 5,000 Ammo
      18 Quantum Torpedo Launchers + 500 Ammo
      4 Interceptor Docking-Bays + 150 Edien Interceptors
      2 Frigate Dock + 15 Edien Frigates
      2 Destroyer Dock + 12 Edien Destroyers

      Edien Dreadnought
      46 kilometers
      Mission: Dreadnought Command Ship
      Shields: 16,800,000
      Armor: 12,800,000
      Weaponry:
      900 Ion Beam Turrets
      1,800 Anti-Proton Turrets
      600 Anti-Proton PDS Turrets
      260 Quantum Pulse Batteries + 1,750,000 Ammo
      120 Quantum Torpedo Launchers + 750,000 Ammo
      24 Interceptor Docking-Bays + 750 Edien Interceptors
      12 Frigate Docks + 300 Edien Frigates
      12 Destroyer Dock + 150 Edien Destroyers
      2 Cruiser Docks + 75 Edien Battlecruisers
      2 Carrier Docks + 75 Edien Escort Carriers
      1 Battleship Dock + 3 Edien Battleships

      I can't talk about all the weaponry and stuff right now, but I can tell you that those Quantum Pulse Batteries are sort of like the Wraithii from EVN, except with a MUCH longer range, a bit more powerful, and turreted.

      ------------------
      If at first you don't succeed...Hit it harder! - Me
      --------------
      Millennium. Its coming, prepare for it.
      Coming to the (url="http://"http://www.ambrosiaSW.com/games/ev/chronicles.html")EV Chronicles(/url).

      (This message has been edited by Captain Carnotaur (edited 06-11-2002).)

    • Carno, can I rejoin as the Ediens? 😄

      ------------------
      "I'm gonna drop you like Third Period French!"
      -Ocean's 11

    • OOC: Fair enough, Carno, I can live with that. I've edited my last in-character post, the time to build the supercruiser has been increased from 15 posts to 18 posts.

      (edit: I want to be clear on the rule before I go around enforcing it. 😄 It's that there can only be a total of 2 projects, not two of each type, right? (/edit)

      ------------------
      "One day you'll find your whole life has changed - act quick, be brave, your heart will show you the way"

      (This message has been edited by Thunder (edited 06-11-2002).)

    • Quote

      Originally posted by Thunder:
      **OOC: Fair enough, Carno, I can live with that. I've edited my last in-character post, the time to build the supercruiser has been increased from 15 posts to 18 posts.

      (edit: I want to be clear on the rule before I go around enforcing it. 😄 It's that there can only be a total of 2 projects, not two of each type, right? (/edit)

      **

      A total of any two projects, correct.

      Grundy; maybe. 😛 Just remember that, really, the dreadnoughts can't stand up to unlimited punishment, and the Feds DO have the IXD and Shockwave Missiles.

      ------------------
      If at first you don't succeed...Hit it harder! - Me
      --------------
      Millennium. Its coming, prepare for it.
      Coming to the (url="http://"http://www.ambrosiaSW.com/games/ev/chronicles.html")EV Chronicles(/url).

    • OOC:I first point out Ap Beams are turreted, and AP Beam Strips are also 'turretted', so they'd give a lot better coverage than 120° weaponry. I must also point out that the Horosk Cruisers outnumber the Battlecruisers by over 20 to 1. I just also point out that each cruiser has 2 AP Beam turrets, giving them over 64000 turrets just for interception. Then you have their escorting frigates, which have over 192000 turreted AP Beams. Simply, my fleet outnumbers the Akrahd one massively, and I've already wiped it out twice.

      I must also point out I ahd the Interceptors launching the striker missiles as maximum range. The minefield is uncomplete, and my interceptors would not stray into range. I must also point out, that if they where in range, the rest of the minefield would go up in a very big bang. The Horosk are the most knowledgeable people at minefields in the current known galaxies, they know what they're doing.

      Thus, I ask for a moderator to intervene. Thank you. Please ask any other questions you may have.

      --------

      More of a post later when I get some replies.

      (This message has been edited by RMA (edited 06-11-2002).)

    • Quote

      Originally posted by Captain Carnotaur:
      **A total of any two projects, correct.

      Grundy; maybe. 😛 Just remember that, really, the dreadnoughts can't stand up to unlimited punishment, and the Feds DO have the IXD and Shockwave Missiles.

      **

      I was told colonisation was seperate earlier by you, Carnotaur.

      Oh, and you only have IXD by proxy. 😛

      MOD- Ne Demord Jamais, all of what RMA has said there is true as far as I'm concerned. Also, the capture of an interceptor isn't exactly all that easy - for one thing, most would simply self-destruct at that stage, either by computer, by pilot or by the extremely fun containment leakage. But to put that aside, the capture of the interceptor is revoked.

      Difficult to tell from your posts, but it appears that you've destroyed the Phoenix? Revoked there. And if you meant 500-2000 munitions to blow up the Phoenix, you're wrong. It would take something more along the lines of...half a million to a million, and that's not including: multi-emitter shielding, the Phoenix's special shield matrix, energy armour, the fact it and the Horosk fleet CAN shoot down thousands of missiles incoming at a time with over 200,000 fully turreted weapons, and the fact that their jamming would make over 75% of those missiles not hit anyway.

      And the frigates RMA placed in whatever system it was, are cloaked. You cannot detect them. You cannot detect any cloaked Horosk ships, regardless of whether or not you think you can. Nor will wild firing do any good - they cease to exist in this dimension while under "cloak" (it's a little technique RMA and I prefer to hiding your ship within realspace, which usually, like you said earlier, has downfalls for larger ships.)

      (edit)can't post right now, I have 19,000 words to write(/edit)

      ------------------
      -Lyat Esponer Corsair

      (This message has been edited by SilverDragon (edited 06-11-2002).)

      (This message has been edited by SilverDragon (edited 06-11-2002).)