Okay, I'll explain a bit about the tech the IA already has, and what it can do, so you know. Everything mentioned here was said when it was created, and no one complained then.
Tachyon Sensors:
These come in 2 version. Station based, and ship based.
The station bases version is extremely powerful. It can detect cloaked ships insystem, and fleet uncloaked in surrounding systems. Now, due to the FTL nature of tachyons in normal space, result are generated before a scan is actually sent out, although only by a second or so in this version. This means weapon locks can be gained before enemy fleets actually enter a system, and if they are cloaked insystem.
The ship based version acts just like a normal scan system, as it is much lower powered, with results being returned in a normal fashion. It has a much higher clarity, better range, and detects cloaks(not as succesfully as the station based version, but anything bigger than a UE destroyer will be detected if it's cloaked, or has a higher power source), compared to normal sensors. Only ships with large power cores can use these, meaning that not everything can have these sensors.
Neutron-Blaze weaponry:
This is the result of combining Voinian, UE, and Crescent weaponry. Really just neutron weaponry with an improved reload time, faster, and better targeting system.
RIM:
Just shards of metal, with a powerful pulse engine that brings it up to .88c in milliseconds, with no change of direction afetrwards. It can only be fitted to stations, large ships(or solidly built ones), or deployment pods. This means Their wont be fighters armed with these strafing the enemy.
Their is more, but I've gtg now. More later.
RMA
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Here's the more...
Gravitonic Engines:
These allow IA ships massive speed and maneuverbility increases, as well as slight spacial distortions that allow weapons to be bent away. That bit isnt too effective, but it helps. A side effect of the engines is that they can be used as weapons. However, this doesnt work too well, and ends up with the outfitted ship being destroyed more than the target.
Gravitonic resreach also allows the artifical creation of singularites. However, more power than is in a ship is needed, and they are on the quantum level, and expire quickly. Use for this isnt readily apparent.
Energy Sheath:
Originally, this allowed a form of shields to be projected. However, now, it supplements original shields. When activated, it can take almost infinate damage, for 3-10 seconds, depending on the station/ship. Then, when its time ahs run out, the shield emitters are burnt out, meaning they must be replaced, which means returning to a shipyard, and time refitting. This is designed to allow a ship to escape a battle, or let reinforcements come in and save the day.
Light Cruisers: These are basically the new small IA ship, about 100m long, and designed for new technology, instead of just upgrading old designs. A good portion of the old IA fleet was canibilised to make these. At current, they can not operate at full power due to insuficient power cores.
IA also has the tech its allys has.
A form of cloak is planned(very different from current ones), and the IAS Triad. A very big ship. Only one will be built due to limitations.
RMA
(This message has been edited by RMA (edited 03-28-2001).)
Oops, forgot buckyball armour. It's basically Voinian armour, layered with buckyballs. It is not yet complete, as intergration problems are many. It is being heavily researched, and will hopefully be ready by tommorrow(real time)
RMA
(This message has been edited by RMA (edited 03-28-2001).)