Now, if he were to make an ultimate non-cheat ship, it would have to be good in ALL areas of the galaxy. That means:
1-To have enough shields to work excellently in/around Human Renegade, UE, Independent, Emalgha, and Voinian space.
2-To have enough armor (and speed) to work excellently in/around Strandless, Strand, Miranu space.
Now that we know how well shielded, powerful, etc. it should and must be, we must start out with a default ship; the Voinian Cruiser.
To make the Voinian Cruiser an great ship, it must have:
1-Good armor-damaging weaponry
2-Good shield-damaging weaponry
3-Good amount of shields
4-Good amount of armor
5-Enough cargo to be usable
6-Good amount of speed/maneuverability/acceleration
Now, in order to fit all this stuff in, we must take out:
1-Some armor
2-Voinian Fighters (really too slow to be useful)
3-All weapons must be removed
4-Some cargo must be removed
Here is the amount of normal free space we have originally: 80 tons
Here is the stuff that gets removed:
1-Without 300 armor: Extra 180 tons
2-Without Voinian Fighters: Extra 240 tons (I looked it up in EV-Edit, it's true, and that is a LOT!)
3-Without Neutron Turrets: Extra 90 tons
4-Without Rocket Turrets (weapon): Extra 90 tons
5-Without Turret Rockets (ammo): Extra 80 tons
6-Without 45 tons of cargo: Extra 30 tons
Add that up: 180 + 240 + 90 + 90 + 80 + 30 = 710 tons
710 tons plus the original 80 tons = 790 tons
Now we have 790 tons to work with.
Here are the weapons which we will add:
1-6 Phase Turrets = 120 tons
2-2 Hunter Missile Launchers = 70 tons
3-20 Hunter Missiles = 40 tons
4-1 Crescent Fighter Bay Launcher (plus three crescent fighters) = 80 tons
5-3 SAE Launchers = 105 tons
6-40 SAE Modules = 40 tons
Which will take up 455 tons. We now have only 335 tons to work with.
Now we must give it good manueverability, speed, and acceleration:
1-2 RCS upgrades = Extra 2 Turn = 20 tons
2-2 Thrust Upgrades = Extra 300 Acceleration = 20 tons
3-3 Engine Upgrades = Extra 225 Speed = 30 tons
We now have used up 70 tons. We now have only 265 tons to work with.
We now must give the Voinian Cruiser better shields and shield recharge.
1-10 Shield Generators = -100 recharge pixels (res-edit scale) = 50 tons
2-50 Shield Generators = 2500 Extra Shield Points (res-edit scale, in other words, an extra 250 shields) = 250 tons
This add up to 300 tons. We now must free up 35 tons. How so? Let's see:
We still have 45 tons of cargo. Add a mass expansion, get 30 tons of cargo, and get an extra 10 tons. We now only have to free up 25 tons.
Minus 191 crew members frees up about, let's say, 10 tons. Now we only have to free up 15 tons, and we still have 700 crew members, and adequat amount.
We now have three possible solutions:
1-Use a systems upgrade
2-Take off one jump of fuel and one thrust upgrade
3-Take off one jump of fuel and one RCS upgrade
Now we must figure out which one. Number three is not good because we must keep our turn rate good, and #2 takes away acceleration. Lets pick #1. We now have 5 tons of extra space.
Now that we have finished with creating out ultimate ship, we will now type in its specs (all specs without a res-edit scale tag are in shipyard scale, or possibly both):
Fuel: 6 Jumps
Speed: 300 speed (res-edit scale)
Acceleration: 420 Acceleration (res-edit scale)
Turning: 3 turn (res-edit scale)
Shields: 265
Armor: 300
Max Guns: 6
Max Turrets: 6
Mass: 1500 tons
Length: 180 tons
Crew: 700
Recharge Rate: 100 (res-edit scale)
Weapons Space: 5 tons
Cargo Space: 30 tons
Weapons:
1-6 Phase Turrets
2-2 Hunter Missile Launchers - 20 Hunter Missiles
3-1 Crescent Fighter Bay Launcher - 3 Crescent Fighters
4-3 SAE Launchers - 40 SAE Modules
We now have an ultimate ship. Now we must make a cost:
Original Cost: 14,000,000
1-Minus two layers of Bronov Plating = 11,000,000 (new cost of vessel)
2-Minus three Neutron Turrets = 10,760,000
3-Minus 2 Rocket Turrets = 10,440,000
4-Minus 40 Turret Rockets = 10,400,000
5-Minus 1 VH Fighter Bay = 7,900,000
6-Minus 4 VH Fighters = 6,900,000
7-191 Crew Members = 6,850,000 (approximated)
8-Add 6 Phase Turrets = 7,930,000
9-Add 2 Hunter Missile Launchers = 7,980,000
10-Add 20 Hunter Missiles = 8,000,000
11-Add 1 Crescent Fighter Bay = 9,000,000
12-Add 3 Crescent Fighters = 9,750,000
13-3 SAE Launchers = 10,650,000
14-40 SAE Modules = 10,810,000
15-2 RCS Upgrades = 13,310,000
16-2 Thrust Upgrades = 15,810,000
17-3 Engine Upgrades = 18,310,000
It now costs 18,310,000, or about 18.3 million credits.
Now we must figure out a name. I like the name Cerberus Battlecruiser or maybe Apocolypse Battlecruiser. I like Cerberus better.
We now have an ultimate non-cheat ship; the Cerberus Battlecruiser!
-Captain Carnotaur
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To Escape Velocity: Nova and Beyond!
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Millennium. Its coming, prepare for it.
Coming to the (url="http://"http://www.ambrosiaSW.com/games/ev/chronicles.html")EV Chronicles(/url).