Ambrosia Garden Archive
    • Tactics - message any good ones


      In EVO there are countless good tactics to be discovered. Here are some I
      have found and named myself:

      Spearhead - Charge at an opponent with align on, with cannons firing all the
      time. This works against warships, as you can move out of range to repair
      your ship quickly, whereas they cannot repair the damage each time. Eventually,
      you'll kill them. Say as in "speared him". This doesn't work against UE destroyers,
      Laziras and Igazras.

      Archer - Equip your ship fully with missiles, with only the very basics kept.
      You might as well get rid of your cannons, too. Now, who's scared of those
      Igazras? Just fire all your missiles at them. Say as "archered him".

      Velocity - Take on Azdgaris at high speed with a slower ship by knocking them
      into a backward fly with a repulsor beam and then catching up to them, matching
      your speed, and pummeling them. Say as in "hit him with a velocity".

      Outcircle - If you have a faster turn rate, and they don't have turrets, go in
      a circle where they can't catch up with you to fire (is this also called the Monty
      Python?)Say as in "outcircled".

      Myriad Weave - Same as Outcircle but to be used in large groups. Establish a
      similar speed to them, so that you have a backwards float the same as their
      run at you, and then carefully manouevre round a large number of fighters,
      avoiding cannons and those oh so annoying rockets. Say as in "outcircled", or
      "weaved".

      SHADOW - If your target is moving to attack someone else, don't target them and
      open fire. They won't even notice you! Take down Igazras with this. Say as in
      "shadowed".

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    • Hey, you forgot one! The Monty Python! πŸ˜‰ Just kidding...I would hardly call that a tactic, but cheating.

      ~Captain Skyblade

      Visit my EVO website! (url="http://"http://artworks.tmgmedia.net")http://artworks.tmgmedia.net(/url)

    • That SHADOW tactic sounds alot more like cheating than the monty python. Also, the monty python is a tactic more than a cheat in my opinion because it takes some skill to stay just out of their firing range while keeping them in yours.

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      If you give a man a fish, he'll eat for a day. If you don't give a man a fish, you'll have something for dinner.

    • SHADOW is cheating, but it's the best way to beat heavy warships with
      a fighter, especially warships that you can't spear.

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    • Anyway, the Monty Python isn't cheating at all in my view.

      If you can outrange them, do outrange them. In war there is no "hey! that's no fair!"

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    • There is also a more non-combat move, its used more to aviod fights and stay out of danger, it's called "The Whip Manoeuver" you speed away and let the enemy ships collect behind you in a pack, you then do a U-Turn and jet in the other direction, the inertia of the chase sends the enemies "whipping" away from you as they try and regain control of their ships. This is best for landing on planets where hostile forces are nearby. Later in the game, you don't use this because you're in a good ship, and there's no need to run, but then again, if you're almost dead, and the odds are still against you...

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      Captain of the "Rebellion's Demise"
      A ship that should appear in EV Nova:
      "Selur Rotceh Niatpac"

    • Quote

      Originally posted by Esponer:
      **Anyway, the Monty Python isn't cheating at all in my view.

      If you can outrange them, do outrange them. In war there is no "hey! that's no fair!"

      **

      The Monty Python might not be cheating, but the SHADOW is...But you can blame that on the AI. πŸ™‚

      ~Captain Skyblade

      Visit my EVO website! (url="http://"http://artworks.tmgmedia.net")http://artworks.tmgmedia.net(/url)

    • I am neutral on the Python issue... I think that the concept of a 'Python would work in real life - and there's no way to stop other players from doing it anyway. I'm glad to see that it was made much harder to execute in v1.0.2 though. In original EV you could take out anything with an Argosy.

      It's a shame that ship speeds aren't subject to a small random element. It would be much harder to 'Python a ship if it sometimes managed a sudden burst of speed. Infinite AIafterburner is only a partial solution - it might make them fast, but it doesn't make them any less predictable than before.

      Esponer: Battle of Britain (WWII) fighter pilots used to refer to what you call 'outcircling' as 'getting into a Winding Match'. You'd pair off with an opponent and both turn as tightly as possible, trying to get behind your opponent. Of course, those fighters didn't have turrets, either. The Spitfire almost always won in a Winding Match against an Me109, but in the Far East against the Zero they were cut to peices and had to use a swooping attack more like your 'Spearhead'.

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      I'm sorry my karma ran over your dogma. (url="http://"http://www.geocities.com/evodude2001/home.html")New & Improved: Cerberus Station!(/url)
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    • Another one:

      More a playing style than a tactic.

      Imperial - Steal fighters from disabled warships. When you have 50 or so, send
      them all out, and demand tribute at every system you come across. They'll send,
      oh, one ship??????

      This is, of course, a blatant cheat.

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    • Quote

      Originally posted by Esponer:
      **Another one:

      More a playing style than a tactic.

      Imperial - Steal fighters from disabled warships. When you have 50 or so, send
      them all out, and demand tribute at every system you come across. They'll send,
      oh, one ship??????

      This is, of course, a blatant cheat.

      **

      Yes, one of my old favorite cheats...Maxing out the ships in the system so that the poor planet's defense fleet can only send out one or no ships...I DO call that cheating. πŸ™‚

      ~Captain Skyblade

      Visit my EVO website! (url="http://"http://artworks.tmgmedia.net")http://artworks.tmgmedia.net(/url)

    • You can do that legitamently!? I used to do that in EV, except I had a stupid cheat plug that allowed you to buy 999 of everything for 5 credits. Sigh....a good game wasted. :frown:

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      - Captain Stud Beefpile
      - UE Naval 238th Squadron
      - Azdgari Squadron "Firebird" Leader
      - Member of the Zacha Renegade Elimination Corporation

    • What you call the "spearhead" is my favorite (favourite) of the tactics you listed. I use that one all the time to kill turncoats in my crescent fighter. On my other pilot, who flies a UE cruiser, I use a tactic I call "target a ship and demolish it with tons and tons of firepower." Maybe I should call it the "dreadnought."

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    • Well actually you can monty-python a ship with a longer attack range than you, but it really only works when they have no projectiles (or are too dumb to use 'em if they have 'em), and you hafta be at or extremely near the limit of your guns' range. I did this in my U.E.S. Immortal, my UE Fighter, and I sat there firing off my blaze cannons at the Dreadnought, and I could just barely continue hitting him with my 4 blaze cannons, and he wasn't even firing his Enhanced Neutron turrets!! I don't know if this works with all ships, but it should work against most ships when you stay in front. And, also, no your 'outcircle' technique isn't the monty-python. A monty-python is this: you must have a decently long ranged weapon or projectiles, guided or not, and your ship must be faster or just as fast as the opponent ship, so that you can stay in front of the enemy, just out of their firing range, (or at least at the limit of your firing range) and barrage them until they die. Another thing: if you're monty-pythoning a fighter, don't, I repeat, don't use projectiles, because this will usually knock them out of your firing range, and it will usually regenerate shields before you start firing (Kraits not included, as always ;)). But, whenever I'm in something agile with swivel weaponry, I usually use the outcircle technique.

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      Β—ESPilot

    • Yes, I know about the monty pythoning with any range. It's how I kill Laziras when
      I can't Spearhead them because of their dispersal rockets. UE Destroyers I just plain
      old Monty Python, and the final non-Spearheadable, the trusty Igazra, I simply
      SHADOW.

      I use the Monty Python often, but I didn't know it's name. πŸ™‚

      I all-time favourite is the Outcircle - Helians and Voinian fighters are easy prey for
      Shuttlecrafts that can Outcircle.

      Then again, spearing Crescent warships in Crescent fighters is always fun........

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    • Here's my take on why I think the Python is a cheap move, and borderline cheat. It could technically be done in real life as VoinianAmbassador said, but it wouldn't really happen. A human controlled cruiser would not follow after a smaller ship that was MPing because the person would know that he/she couldn't catch up. Think about it: when was the last time you chased a fighter in a cruiser? In most circumstances you can just wait for them to come back to you. If the AI recognized MPs and just stopped chasing the player, the player would be forced to switch tactics in order to continue. So the way I see it, the Python is just taking advantage of a weakness in programming that wouldn't be there if there was a person controlling the opponent.

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    • I don't know what i'd call it, but I just discovered a new tactic this morning.

      I had just left Outpost Alpha in my Cargo Transporter(starting a new pilot), and was greeted by a UE Destroyer, a UE Fighter - and 3 Voinian Frigates. In the end, the only dead UE ship was the UE Fighter. And I won't pretend that I killed three Voinian Frigates in a Cargo transporter.

      The UE Destroyer went after the first Frigate. I knew he could take one if it was alone, and two if they were alone and he dealt with them seperatly. Then I had an idea...

      Before the other two could catch up to him, I went around and shot them once with my Blaze Turrent. They then started chasing(or rather crawling) after me, and left the UE Destroyer alone for now. Needless to say, the Destroyer kicked the first Frigates but, at the cost of the UE Fighter. It then proceded to go beat the second Frigate. There was one left, but the destroyers shields were down. Now it was time for me to interviene. As the UE destroyer pounded the frigate, I made sure the Firgate was mad at me and not the destroyer - at least enough so it never fired a rocket at the destroyer.

      The Crossfire - extreemly hard to pull off, but deadly when it works.
      Get an escort with Blaze, Nuteron, or Emalgha Cannons(phase cannons are too fast) and get the same weapon yourself. Time your firing so it's perfectly sincronated wiht your escorts weapons, so your shots "take turns" hitting the enemy. The enemy ship won't be able to decide who to attack.

      The Backstabber - you must have the cloaking device to pull this one off, very useful when being swarmed with fighters
      Cloak and position yourself behind the last fighter. Then uncloak, quickly dispose of it and cloak again. Repeat until the fighters are gone.

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      Cuz I'm a 21st Century Digital Boy
      I don't know the Monty Python but I've got a lotta toys
      My daddy is a Renegade, his name is Hellcat Helian
      Wait a second...

    • Here's my take on why I think the Python is a cheap move, and borderline cheat. It could >technically be done in real life as VoinianAmbassador said

      I'm sorry, but the Monty Python would most definately /not/ work in real life. The reason it works in the game is because a projectile with speed 2000 will /always/ move at speed 2000, regardless of the speed of the ship that fired it, so when you're moving right at speed 1000, shots fired to the right only go at 1000 (relative to the player) and shots go to the left at 3000 (relative to the player), thus giving shots to the left a greater range. In real life, however, velocity is cumulative. So the Monty Python would not work in real life, even if the guy you were fighting were stupid enough to keep chasing you.

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      Giule out.

    • The "Outcircle"....

      There was a similar tactic in Multiplayer-Descent....
      Actually got called "Circle of Death", because eventually one player got killed and you invariably got killed if you tried to break out of the circle....

      Just an anecdote from another game....

      Sterling

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    • My favorite is "Up and Over". If you have a rocket coming at you and you can't get away, try this. First fly parallel to the rocket then aim your ship not quite at the rocket and hit the gas. If it works right, your momentum takes you to the side enough so you miss it. It has saved me many times from an explosive death.

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      Akula, don't even think about it, I have Larry in my pocket and I know how to use him!
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    • I like the Crossfire and the Backstabber a lot, as well as the other unnamed
      one.

      I think we've gone through a lot of ideas - some are really very good.

      I hope that some people have learnt something new.

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