Ambrosia Garden Archive
    • weapons question


      what is the best type of turret? In the game it says nuetrons hit hardest but they fire so slowly and dont hit unless you are moving the same direction as your target. Blaze turrets aren't as good as phase turrets and emalgha turrets are useless. So i guess it's between phase and nuetron

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    • They have their good and bad points..

      Neutron:
      Pros: the most powerful turret in the game.
      Cons: too damn slow, short range.

      Phase:
      Pros: fast, long range gun.
      Cons: only useful against shields.

      Blaze:
      Pros: an all around decent weapon.
      Cons: VERY inaccurate, best against armor.

      Emalgha:
      Pros: the best armor weapon.
      Cons: see Neutron.

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    • Neutrons have too short range? That's new to me, buddy......

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    • Quote

      Originally posted by Flatulence:
      Neutrons have too short range? That's new to me, buddy......

      Hmm.. it's been a while.. well, they're sorta midrange.. better than the blaze, but worse than phase. the sluggishness gives the illusion of short range, i guess.

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      When they took the 2nd amendment, I was silent because I didn't own guns.
      When they took the 4th amendment, I was silent because I didn't deal drugs.
      When they took the 5th amendment, I was silent because I was innocent.
      Now they've taken the 1st amendment, and I can say nothing about it.

    • neeehhhhmmmmm.... neutron = farthest range

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    • Neutron: Longest turrent range, yet couldn't hit a fighter for all the money in the world.
      Phase: Great against shields... but nothing else!
      Blaze: My favorite, it isn't special in any way, but it can push smaller craft back.
      Elmalgha: DIE VOINIANS!!!!!!!!! Slow, sluggish, but what the hell? So are Voinians!

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    • Actually, due to their effectivness against shields, phase turrets damage armor just as much as blaze turrets. They fire at half the rate of blaze turrets, however, so it depends whether you like to keep your distance, or go toe-to-toe.

      (This message has been edited by Blackdog (edited 11-30-2000).)

    • And remember, Emalgha weapons are totally useless against shields, as much as phase is against armor.

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    • I agree with what Jormungand said about neutrons being slow and innacturate, but they are the strongest weapons in the game. I've outfitted my Crescent Warship with 4 Neutron turrets, so that while I'm helping the Zidagar I stand better chances against Igazras and Azdgari warships. However, I've found out the hard that they stink against Azdaras.

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      To Escape Velocity: Nova and Beyond!

    • Quote

      Originally posted by Captain Carnotaur:
      **I agree with what Jormungand said about neutrons being slow and innacturate, but they are the strongest weapons in the game. I've outfitted my Crescent Warship with 4 Neutron turrets, so that while I'm helping the Zidagar I stand better chances against Igazras and Azdgari warships. However, I've found out the hard that they stink against Azdaras.
      **

      Neutron turrets only have a very slight edge over phase turrets in shield damage, and they don't hit anywhere near as accurately as phase. Neutron CANNONS, however, do the same damage as neutron turrets, while phase cannons only do half the damage of their respective turret, so neutron cannons are by far the most powerful straight-fire guns... provided that you have enough space on your ship for them. As for turrets, I consider neutrons a waste of space. Phase rules. 😛

      -- Cinga

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    • neutrons are only good against big, slow, capital ships. they are very effective against both shields and armor, and i prefer them to emalgha when fighting the Voinians in a big ship b/c of the MUCH longer range and full-turret capacity instead of the crappy swivel cannon. Also, i believe that neutrons are (by far) the best against shields. i haven't checked recently, but i think that the ResEdit values (correct me if i'm wrong) 25 for energy and 10 for armor, whereas phase has 15 for energy and 1 for armor. Thus, neutron actually does about 27.5 damage to shields and phase does maybe 15.2 damage. however, neutrons are MUCH slower and bigger.

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      --Joolzman5, that guy with the red spikey hair

    • Quote

      Originally posted by Joolzman5:
      **neutrons are only good against big, slow, capital ships. they are very effective against both shields and armor, and i prefer them to emalgha when fighting the Voinians in a big ship b/c of the MUCH longer range and full-turret capacity instead of the crappy swivel cannon. Also, i believe that neutrons are (by far) the best against shields. i haven't checked recently, but i think that the ResEdit values (correct me if i'm wrong) 25 for energy and 10 for armor, whereas phase has 15 for energy and 1 for armor. Thus, neutron actually does about 27.5 damage to shields and phase does maybe 15.2 damage. however, neutrons are MUCH slower and bigger.

      **

      That's only for single shots, dude. Check the firing rates... I don't remember the exact numbers, but I think it turns out as 30 shield damage points per second for the phase turret as opposed to about 32 sdp/s for neutrons.

      -- Cinga

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    • I would like to add that neutron turrets dont double the cannon rate of fire, despite the extra weight. I think most turrets do. In my opinion that makes them a waste of space over cannons.

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    • All right people, here's the deal, all of the turrets are good if you ask me. I like Blaze the best because it pushes back smaller ships, and I fight in Voinian space, and that gives me an advantage. If you fight the UE, Phase is the best, If you fight in Voinian space, Blaze. Neutrons and Emlagha (??) aren't useful, unless you want a slower rate of fire and 10 tons less space.

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      (This message has been edited by DeadMan (edited 12-03-2000).)

    • The best type of turret is a fixed forward gun. Turrets are only as smart for you as they are for the AI ships. With fixed guns you can correct for relative motions. Thus, even though neutron shots are slow, they travel straight and true and with good aim (and "leading" your target) just a few shots can blow away a fighter. With a blaze cannon the good news is that your aim doesn't matter, but that is the bad news too.

      When I was using phase cannons more, I found that my shots seemed to pass right through small ships. Is there something up with the proximity rating, perhaps interacting with my playing at 200% speed?

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      -pagangod

    • What about half phase turrets and half Neutron turrets. The phase turrets would provide for the enemy fighters and the neutrons turrets would also get a few shots in. The combo would be deadly against capital ships.

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      Insanity: doing the same thing over and over again and expecting different results.

    • In theory, that's a good combo, but when you actually try it, it really blows. :frown:

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    • Yeah, I would suggest just Phase Turrets and Swinging Phase Cannons. This combo hurts a lot! But, if you fight the Voinians a combo of Swinging Phase and Blaze Turrets rock!

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      Down with the squirrels!

      (This message has been edited by DeadMan (edited 12-04-2000).)

    • I'm not so sure about combos......

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    • Combos are the best weapons in the game! Try them!

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      Down with the squirrels!