@coraxus, on Sep 15 2008, 08:13 PM, said in MissionComputer 4.0b2 now available:
Allow the resource copier to access plugins that are already opened and that changes can happen on the fly
Perhaps - the Resource Copier is due for a bit of an overhaul, since it doesn't support .rez, but I've never been sure how much people actually use it.
@coraxus, on Sep 15 2008, 08:13 PM, said in MissionComputer 4.0b2 now available:
Add a preference to change the color of the background when working on the galactic map editor
Since the game itself can't do this, what would the benefit be?
@coraxus, on Sep 15 2008, 08:13 PM, said in MissionComputer 4.0b2 now available:
Develop simulators utilizing animations, graphics, and sounds for various resources (i.e. weapon test firing, spinning ships and destruction, booms, etc.)
...Develop a graphical shän editor dialog box that includes spinning previews to allow editing of gun ports to be easy
...When previewing RLs of ships, include an option to toggle secondary weapon spins and engine glows
Developing a NovaTools-style shän editor is definitely on the list (since shän is the only EV Nova resource type still handled using templates). Depending on how much work it proves, it may be a basic editor in 4.1 and a graphical one in 4.2. Engine glows and weapon sprites are part of the shän, not the RLE graphic; there's no way the RLE viewer can determine which frames belong to which.
@coraxus, on Sep 15 2008, 08:13 PM, said in MissionComputer 4.0b2 now available:
When browsing RLs, have the option to view them as list instead of just previewing graphics
Already there - turn off 'Use graphical picker where appropriate' in Preferences. It's been suggested that I move this into the regular menu bar, which seems appropriate to me (that's where it is in ResEdit).
@coraxus, on Sep 15 2008, 08:13 PM, said in MissionComputer 4.0b2 now available:
Add a legend somewhere in the galactic map editor to indicate things such as what empty circles and full circles indicate when representing a system
You should be able to tell by clicking on the systems themselves. Full blue circle means independent; full green means unknown government. Anything else uses the government's map colours.
@coraxus, on Sep 15 2008, 08:13 PM, said in MissionComputer 4.0b2 now available:
Develop a search engine that looks for any resources MC makes connections to based on inquired bits typed in a search box for now (but imagine the possibility)
This isn't practical, because resources aren't interpreted until you open them in an editor.
@coraxus, on Sep 15 2008, 08:13 PM, said in MissionComputer 4.0b2 now available:
Alphabetize resource names when prompting the "open special" of Nova files
Fixed, thanks.
@coraxus, on Sep 15 2008, 08:13 PM, said in MissionComputer 4.0b2 now available:
Include all EV apps in the "open special" menu list
Include the following in the "open special" menu list:
Support for the first two games is 'end of life' as of 4.0: I'm not removing any of what's there, but new features (such as the shďp and wëap editors) are for EV Nova only.
@coraxus, on Sep 15 2008, 08:13 PM, said in MissionComputer 4.0b2 now available:
Allow developers to directly import movies (if formatted properly) into the RL editor
Make RLE requires a properly formatted sprite grid. I have considered a Sprite Maker utility that would turn a movie or set of frames into such a grid, but it would be a separate utility, and it isn't a high priority since DrRalph's utilities already do the job and are Mac OS X native.
@coraxus, on Sep 15 2008, 08:13 PM, said in MissionComputer 4.0b2 now available:
Export sounds off from plugins and data files
Sound import/export will require some new technology, but I am exploring it.
@coraxus, on Sep 15 2008, 08:13 PM, said in MissionComputer 4.0b2 now available:
Add a preference to allow MC to bring up resource from other involved data file and plugins to view and/or hear previews, and at the sametime, have the option to do so on various resource being currently worked on to happen on the fly (drawback will be that it will take longer to load up referenced resource in MC)
I've considered greater integration with other data files on various occasions, but the increase in complexity it would involve is horrendous. This bogged down basically every other EV editor I've seen, and I don't yet have a convincing paradigm that's any better than that of EV-Edit or Schmelta-V.