Ambrosia Garden Archive
    • Set mines?


      Is it possible to have none moving weapons be in a system when you arrive in it in EVN?

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      "Oops, I think I killed it..."-Me
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    • You could make very small planets with short range weapons that you can't land on.
      However, you would be able to select them with the nav default keys, so this is less than optimal....
      There's probably a better way that I've not thought of; this is just the first one that hit me.

      Anatole.

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      There is a place, where these creatures of phenominal power exist. I went their once, and walked as they did, and studied them. Only then did I understand why we act as we do. - From the, "Guidebook to Humans", Antigan Military pamphlet

    • Shure make a ship with 0 speed and accelaration. Add the weapon systems and bingo, your mine.

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      ...And so the human race reached for the stars, unknowing of the dangers that awaited them...

    • The Frozen Heart's orbital defense platforms and space mines are good examples of this, although you can finesse it a little more in Nova.

      -reg

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      "Oh crap. I'm going to hell - I put the Bible next to Mein Kampf again."
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    • I mean mines that go boom.

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      "Oops, I think I killed it..."-Me
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    • Frozen Heart example still applies - make their weapons systems kill themselves.

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    • Quote

      Gul Banana:
      Frozen Heart example still applies - make their weapons systems kill themselves.

      The AI will not fire a weapon that will result in it's destruction.

      KoS

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    • Quote

      Originally posted by KeeperOfS:
      The AI will not fire a weapon that will result in it's destruction.

      The penalty of a good AI... what if it doesn't have a crew? No one to get hurt... 🙂

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      (url="http://"http://www.evula.com/")EVula,(/url) your friendly (url="http://"http://www.evula.com/")self-promoting(/url) EV & EVO Boards/Addon/Newswire/Chronicles moderator
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    • Quote

      Originally posted by EVula:
      **The penalty of a good AI...

      **

      I'll tell you, what I wouldn't give for the ability to script new AIs. Mmmm. Ah, well.

      --Nathan

    • Hmmmm.

      Couple of options, I think. Not very authentic, but you could make a weapon for a planet (visible or not...) that shoots extremely slow moving, extremely long lasting ammo. If you want mines in specific places, you can make spobs with the 'deadly' bit set, and an appropriate graphic. That is, obviously, deadly. The advantage being you have complete control over placement.

      Hmmmm.

      As for making a ship mine, I cant think of a good way to make it blow up (assuming you want something non-deadly, and the 'AI wont kill itself' is true). You can always make short range turreted black beam weapons with a dude that always attacks player. That likely triggers the alarm thing, which isnt optimal either. All told, nothing strikes me as obvious, but I'm sure some other people have better methods.

    • Make avery small very dark ship that lays mines. Give small ship cloaking device, make it use cloak all the time. Let the mines be droped when cloaked. Good enough?

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      Rebellion without truth is like spring in a bleak, arid desert.

    • AI ships won't drop mines though, unless they fixed this in Nova which I doubt.

    • Ah, my old nemisis, spl-cadet. 🙂
      I'd think they'd have fixed that bug, given all the improvements that took place...

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      Rebellion without truth is like spring in a bleak, arid desert.

    • Quote

      Originally posted by Obsidian:
      I'd think they'd have fixed that bug, given all the improvements that took place...

      I don't think it's really so much a bug as a feature that simply isn't present.

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      David Arthur
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    • Quote

      Originally posted by Obsidian:
      **Ah, my old nemisis, spl-cadet.:)
      I'd think they'd have fixed that bug, given all the improvements that took place...

      **

      Old nemesis? The only time that we were ever in the same topic, much less on opposing sides was when you posted some questions about some Bible verses, questions I easily answered.

      And mcb said that the ability probably wouldn't be added so that would be that.

    • 'twas a joke, nothing more...
      And the only reason I didn't respond to you're 'answers' was because I knew I wouldn't convince you... you're firmly set in the outdated Roman Catholic religion, which is all pomp and ceremony and no real Christianity.

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      Rebellion without truth is like spring in a bleak, arid desert.

      (This message has been edited by Obsidian (edited 04-03-2002).)

    • Why not have a small ship with no shields and 1 armor (with graphic if you want the mine to be visible, otherwise invisible) that launches a 0-speed missile that's set to reasonably large radius and damages the firing ship (not set to destroy it)? That should work unless the AI won't fire that either for fear of dying. In which case, you're kinda screwed.

    • Quote

      Originally posted by Q:
      Why not have a small ship with no shields and 1 armor (with graphic if you want the mine to be visible, otherwise invisible) that launches a 0-speed missile that's set to reasonably large radius and damages the firing ship (not set to destroy it)? That should work unless the AI won't fire that either for fear of dying. In which case, you're kinda screwed.

      I have heard from trustworthy people that this can be done...but I have never seen it. I worked for almost a week once trying various tricks to get a ship to blow itself up. It worked fine when I flew the ship myself! For the AI, tho, no joy. The problem with warheads that detonate with the firing ship still in range, is that as far as the AI is concerned it doesn't have the range to be worth firing...

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      You see a Grue.

    • Quote

      Commander Arashi:
      I have heard from trustworthy people that this can be done...but I have never seen it. I worked for almost a week once trying various tricks to get a ship to blow itself up. It worked fine when I flew the ship myself! For the AI, tho, no joy. The problem with warheads that detonate with the firing ship still in range, is that as far as the AI is concerned it doesn't have the range to be worth firing...

      Simply put, the AI is too smart to be fooled by some lowly plug-in maker.

      KoS

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    • Quote

      Originally posted by KeeperOfS:
      **Simply put, the AI is too smart to be fooled by some lowly plug-in maker.

      KoS

      **

      Ammo type -999 doesn't work in Nova, like it did work in EVO?

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